I'd play the second copy of Power of the Wild over Treespeaker tbh.
- kylearyn
- Registered User
-
Member for 8 years
Last active Thu, Jul, 9 2020 03:18:27 -
- 3
- 29
- 43
- 0 Followers
- 2 Total Posts
- 2 Thanks
-
3
Atramentar posted a message on Hazelbark Legendary Treant DruiPosted in: Hazelbark Legendary Treant Drui -
6
Colgrevant posted a message on [DoD] Galakrond Tempo WarriorPosted in: [DoD] Galakrond Tempo WarriorNo, they clearly won that game while being behind. Don't go around to every comment on a deck thread spreading negativity about it just because you haven't had success with it. Instead, find a way to offer constructive criticism that the author, or others, can utilize to make the deck better. Or better yet, as the old saying goes "Don't have anything nice to say, don't say anything at all."
-
3
WarangelXX posted a message on #5 Legend Racist PaladinPosted in: #5 Legend Racist PaladinBrazen Zealot is a card I have a difficult time keeping on the board without another minion to buff its health. Even with its synergy with Sky Claw it never seems to stick around long enough to be of any use. So I pulled both copies in favor of Bronze Explorer which helps both with health (a little) and more consistent card draw. Yes, it's 3 mana instead of 1 but you get SO much value for that 3 mana (Lifesteal, a dragon and a 2/3 body on the board) that I find it's worth it.
-
2
WarangelXX posted a message on #5 Legend Racist PaladinPosted in: #5 Legend Racist PaladinSurprisingly well. I was underwhelmed by this card at first glance, too, but it's an annoyance your opponent has to deal with every round or, BOOM, 3/6 taunt. If you can play it off The Coin it gets you off to a strong start.
-
4
Bonzi3615 posted a message on [DoD] Markdd27’s Quest Plot HandlockPosted in: [DoD] Markdd27’s Quest Plot HandlockJust read for fuck sake
-
16
haxishax posted a message on [DoD] Fate Weaver OTKPosted in: [DoD] Fate Weaver OTK5 games. Pulled off the combo once. Requires too many cards to be held for too long. Dead turn after dead turn. If you aren't drawing very ideal cards in very ideal order, you aren't pulling off the combo. It seems to have some potential. But this particular build just doesn't seem competitively viable.
-
1
mylarus posted a message on Small Indie Company Top 3 BrawlPosted in: Small Indie Company Top 3 BrawlTried it and got destroyed by mech/snip deck on turn 3. Got him down to 2 though.
-
2
kiwiinbacon posted a message on OTK Quest HunterPosted in: OTK Quest HunterIts really hard cause its the only piece that is crucial to the combo. you can do it while replacing anything else BUT webweaver
-
2
FunkiMonki posted a message on Demon Token [Rise of Shadows]Posted in: Demon Token [Rise of Shadows]Wow, that's amazing! You're welcome! Glad it's working out for you :)
-
2
avatargem posted a message on Demon Token [Rise of Shadows]Posted in: Demon Token [Rise of Shadows]Got me from Rank 14 to 10 with straight win streak! Thanks! :D
- To post a comment, please login or register a new account.
2
Great concept, I made a few changes though. I found I wasn't getting early demons to sac, or they didn't live long. Removed Impfernox2. Living Monument removed for imo better options. Removed Rafaam and Zillax due to lack of synergy.
Added Ysera, Zzeraku the Warped, Deranged Doctor And Batterhead. A lot better value with these minions. Replaced Plague of Flamesx1 for a Shadowflame instead. same effect, less loss when used on a bigger minion, when you don't want to kill all yours, just clear a path. Added a Call of the void, just for an early turn card, and to fill the curve.
I know it's heavy changes, but I really love the concept of the core idea. 10 games in and I'm only 4-6, I'll update later.
1
Great conceptual idea, I'd love to see what people could do with it. or something similar. let's hope someone at Blizz is thinking along the same lines.