just use mana spring totem guys, 3 mana draw one is really good, maybe not as good as 0 mana draw 2 like what age rogue and warrior got but it is still good... lol
- handly
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10
Stalladir posted a message on Grandmasters 2021 - Week 1 - Results & DecklistsWhere Pack?
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Greator posted a message on Grandmasters 2021 - Week 1 - Results & DecklistsPosted in: NewsI still haven't received my packs
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Thanatos2k posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & NeutralPosted in: NewsWithin a week? Really? Again, do you do any playtesting whatsoever?
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Killllen posted a message on Balance Changes Coming Next Week - Mage, Paladin, Rogue & NeutralPosted in: NewsABOUT FCKN TIME
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Nymez posted a message on It's mindblowing how terrible Standard is right nowPosted in: Standard FormatAt least on my rank more than 80 % of the ladder is Lunacy Mage. Even in the rare occasion you face something else it's either Aggro, Tickatus or something relying on random cards like Yogg Saron to decide the game.
How can it be possible that Wild, despite having more cards, significantly more powerful decks and crazy combos feels like it's a way more sane meta than standard?
Say what you want about decks like Secret Mage, Reno Priest or Kingsbane Rogue in Wild. They are really powerful and not that fun to play against. But they are somewhat predicatble. You at least tend to lose to cards/win conditions that actually have been put into the deck. You can play around cards and tech against it. The average Standard game at the moment feels like a trolden episode.
I was mostly playing wild for the past 1-2 years and Classic since it came out. I was really exited to try out the new Standard Meta after all the new Cards + Core Set + Balance Changes. After playing it for the past 2-3 days i am actually shocked how bad it is. This has probably been the most frustrating and unfun experience i ever had playing a game.
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Biomass posted a message on Yoink! card bugged?Posted in: Card DiscussionYou have to have another power active (using Finley, Grizzled Wizard, etc.) to get the Rogue option.
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dangabbay posted a message on Everybunny Get In Here is This Week's Tavern BrawlPosted in: NewsI cant even finish a single game cause how terrible this fucking brawl is
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kzcrazy posted a message on Classic Format Live Today - The Hottest Decks To Start WithPosted in: Newsthere is only one card...they appear two times because of the different versions, but if you craft it once you will have both versions
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kandarpl posted a message on Book Of Heroes: Gladiator Valeera Is Live Now!Posted in: NewsPack is bugged XD
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14
Hotfix your greed Blizzard, not swap some packs that is not solving problem at all! This situation with new reward system is like your employer suddenly cut your usual salary by half (which they did according calculations) and tell you that you should be happy because instead u will get some achivements like "employee of the month" (which they also did). They cut gold income by half and give us useless achivements. It is time to find a new job, if u got what i mean.
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Those packs where really disgusting and looked like a bad joke, but this swap obviously NOT solving the problem in general. Its simply not enough. It was barely OK to play the game as F2P before but doable if u like the game and spend time every day. But now its unplayable at all cause u earn much less.
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Where can i see proof and exact numbers?
It looks to me that overall they cut gold you can earn by playing. Its faster at the beginning of the path but later its slower and slower. I used to get 1 pack a day simply by completing daily quest (60) plus 12 victories. So F2P mostly but buying small bundles time to time. Now its impossible, i mean way more time needed i guess.
Also i think completely cutting rewards for winning because of aggro players is bullshit explanation. I personally even can't feel aggro problem at all. Just let people play what they like. Some dont like aggro some dont like control priests etc. Cutting winning rewards is stupidity and/or desire for making more money by selling more packs and bundles.
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I kinda like this new path of rewards, its cool, modern and stylish. But! It IS complete bullshit that they removed rewards for winning games. What is that? Before this patch we got "passive" part of income via quests like play 10 big minions or play 3 smaman games for example AND we also got "active" part - win 3 games get 10 gold. And that was petty satisfying and right. Now they cut active part and it is so frustrating and dumb actually. After u got desired rank in ladder it is no point in winning aymore. It is MUCH more exiting to get even small reward for winning and it is natural. Why not cut rewards for winning in Arena also? Just kidding. Please get rewards for winning back! I'm really upset now.
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I kinda like this new path of rewards, its cool, modern and stylish. But! It IS complete bullshit that they removed rewards for winning games. What is that? Before this patch we got "passive" part of income via quests like play 10 big minions or play 3 smaman games for example AND we also got "active" part - win 3 games get 10 gold. And that was petty satisfying and right. Now they cut active part and it is so frustrating and dumb actually. After u got desired rank in ladder it is no point in winning aymore. It is MUCH more exiting to get even small reward for winning and it is natural. Why not cut rewards for winning in Arena also? Just kidding. Please get rewards for winning back! I'm really upset now.