A card I would definitely recommend is Eerie Statue. You can cut basically anything for it but I've had success with dropping a Defender of Argus. Definitely deserves a mention in the guide. I'm also considering cutting Brann as he's a soft taunt and doesn't do enough without any Battlecries to play with him.
Any reason there's no Twilight Guardian in this deck? And no Hellfire?
Otherwise, great deck. I have a nice streak with it right now. ITs just so difficult to get the combo off that I frequently win without it, but obviously that's not a big deal.
"Savage to the ears" is what they said, iirc. They changed the sound it makes to not be as intense when you're listening with headphones. I guess it scared the hell out of people before/
The main issue with Aggro is running out of resources late game, so this card should help a lot with that, especially considering some of the insane mechs you can discover that you wouldn't want to include outright.
Brann pushes this point forward, though I'm not yet 100% on his viability in a Mage Mech deck.
0
A card I would definitely recommend is Eerie Statue. You can cut basically anything for it but I've had success with dropping a Defender of Argus. Definitely deserves a mention in the guide. I'm also considering cutting Brann as he's a soft taunt and doesn't do enough without any Battlecries to play with him.
3
If this gets Spellbent, then you give your opponent a crap draw later. Its not reliable, but still. I wouldn't use it.
2
I know this was posted over a year ago, but I just beat this boss on HEroic my first try with this deck and a few subs.
0
Any reason there's no Twilight Guardian in this deck? And no Hellfire?
Otherwise, great deck. I have a nice streak with it right now. ITs just so difficult to get the combo off that I frequently win without it, but obviously that's not a big deal.
0
"Savage to the ears" is what they said, iirc. They changed the sound it makes to not be as intense when you're listening with headphones. I guess it scared the hell out of people before/
3
The main issue with Aggro is running out of resources late game, so this card should help a lot with that, especially considering some of the insane mechs you can discover that you wouldn't want to include outright.
Brann pushes this point forward, though I'm not yet 100% on his viability in a Mage Mech deck.