Look, I get it no ones likes playing against Warriors/Druids with 40+ armor stacked on top their health pool but this was not the way to nerf armor. I can easily see games playing out where the outcome is decided entirely on whether or not the aggro player draws this card, that's not fun or interactive for either player. I've seen some people suggest this card should only remove half of the armor count but even that misses the core problem with armor that being that if the control players gets too far ahead it's pracitically impossible for the aggro player to win. What I think Team 5 should've done is rework the armor mechanic entirely so that you can only stack armor up to a certain point like 10 or 15. Along with this change they should also grant Warrior more ways to restore health other than Zilliax so it's not so dependent on armor to stabilize it's health pool. This card is just an incredibly poorly thought-out bandaid solution which does nothing to address the underlying problem with Armor as a mechanic
For sure, along with the other two Hero cards in Standard. It's absolutely ridiculous that Boom gets nerfed after nothing gets done about Frost Lich Jaina, DeathStalker Rexxar or any of the other Death Knights that were way more busted than Boom ever was.
It's Militia Commander but it can deal six damage instead of five and it removes more than one minion, very strong. However, Militia Commander typically leaves behind a 2/1-3 body which is better tempo while the Mummy, due to how it's designed, will not. Another thing to consider is that Mummy is no good against high health, low attack minions like Magic Carpet or Upgradeable Framebot both of which are crucial for the Warrior to remove. It's by no means a straight upgrade to Militia Commander, but still a worthy alternative
2
Insane with Liadran
17
Having fun isn't hard when you got a library card
1
I mean seriously Hunter got more Dragons during Witchwood
3
Warrior's payback for its Armor being broken
6
Someone on the dev team forgot to give Rogue more than one Dragon
0
Look, I get it no ones likes playing against Warriors/Druids with 40+ armor stacked on top their health pool but this was not the way to nerf armor. I can easily see games playing out where the outcome is decided entirely on whether or not the aggro player draws this card, that's not fun or interactive for either player. I've seen some people suggest this card should only remove half of the armor count but even that misses the core problem with armor that being that if the control players gets too far ahead it's pracitically impossible for the aggro player to win. What I think Team 5 should've done is rework the armor mechanic entirely so that you can only stack armor up to a certain point like 10 or 15. Along with this change they should also grant Warrior more ways to restore health other than Zilliax so it's not so dependent on armor to stabilize it's health pool. This card is just an incredibly poorly thought-out bandaid solution which does nothing to address the underlying problem with Armor as a mechanic
-2
For sure, along with the other two Hero cards in Standard. It's absolutely ridiculous that Boom gets nerfed after nothing gets done about Frost Lich Jaina, DeathStalker Rexxar or any of the other Death Knights that were way more busted than Boom ever was.
3
STOP he's already dead
0
Hope it sees play if only because of how great the art is
0
First Dalaran Librarian and now this, neutral 2/3s with adjacent effects really seem to love Priest
5
I care
3
Blizzard: "Shamans weakness is card generation"
EVIL Totem: lol
7
It's Militia Commander but it can deal six damage instead of five and it removes more than one minion, very strong. However, Militia Commander typically leaves behind a 2/1-3 body which is better tempo while the Mummy, due to how it's designed, will not. Another thing to consider is that Mummy is no good against high health, low attack minions like Magic Carpet or Upgradeable Framebot both of which are crucial for the Warrior to remove. It's by no means a straight upgrade to Militia Commander, but still a worthy alternative
0
CW's gonna love this card it now has a way to reliably disrupt combos
2
a giant middle finger to Druids