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    posted a message on My Created Death Knight Set - Now With More Completion!

    Hell yeah I would!  :D  I really appreciate your in-depth critique!  I always pictured this little experiment being something that consists of not just myself.

    So, per your suggestions I'll start working down the list and improving them!  However, the random runes is essentially the whole gimmick behind DK's (Shammies got their random totems, DK's got their random hero powers).  We can rework the individual runes to be sure, but the concept needs to stay in-tact.

    As for Decay...well, thing is, if you bump it up to 2 health at the end of every turn, it'll simply become overpowered.  It needs to be debilitating in some way.  Something that pisses the other player off.  :)

    Posted in: Fan Creations
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    posted a message on My Created Death Knight Set - Now With More Completion!

    Thanks!  Oh, and as for Crippling Strike...well, the game has double positives like Deadly Poison.  So I didn't really think it would be too confusing.

    Posted in: Fan Creations
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    posted a message on My Created Death Knight Set - Now With More Completion!

    And now the last set!  Doesn't really have any particular theme, but I played around with the idea of DK's having secrets.  They're not terribly powerful, but not sure if necessary either.

    Legendaries:

    I'm not gonna lie.  :P  I rather like this one!  I always wondered what it would be like to Decay a Hero, but no matter how much I thought, it just seemed too broken of a concept - cause...y'know, can't exactly silence a hero to get rid of it.  And then, Iron Juggernaught came!  All Majestic like, with the solution!

     Epics:

    Reaping is the only way to get a Death Rune.  The Death Rune itself is designed to trip up careless players - it basically gives you 11 crystals, so long as you use it first.  There are players out there who are in such a hurry they'll forget all about it and waste it...

     Rares:

     Commons:

     So!  I wanna know what you guys think in-depth!  And by all means, add to it!  I want this to be the definitive fan-made DK class!  :D

    Posted in: Fan Creations
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    posted a message on My Created Death Knight Set - Now With More Completion!

    This tiny set was more or less inspired by Goblins VS. Gnomes.

    Legendaries:

     Epics:

     Rares:

     Commons:

     

    Posted in: Fan Creations
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    posted a message on My Created Death Knight Set - Now With More Completion!

    A while back ago, I made a hypothetical DK class set.  I wasn't too happy with some of the cards so I had it tweaked per some guys' suggestions on here.  All the same, I made even more crap for a more complete set!  Now for the "Classic Set."

    Hero & Hero Power(s):



    The Death Knight (at least my take on it!) has two things going for it:  Runeforging and Decay.  The whole idea behind Runeforging is having the ability to change your Hero Power.  When you first start, Thessarian's Hero Power would simply be Runeforge, then once used would turn into something random.  If you're unhappy with the result, there are some cards down here below that essentially let you re-roll; you could still end up with the same rune you had before.  Decay is a nasty little minion killer - any minion inflicted with Decay loses 1 Health at the end of each turn.  Cannot be used against enemy heroes, and as always, can be silenced to be rid of it.

     Minions:

     Spells:

     Weapons:

     Some more stuff in the next post!  (Don't want to make this one too big.  You understand, right mods!?  Of course you do.  Ya'll are an understanding bunch! ;) )

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    That's actually pretty badass.  :D  Combined with that set I made and what you guys whipped up, DK is looking like a very debilitating play style.

    Maybe I'll start whipping up some DK cards en masse again.

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    Got bored today, and thought about playing with the idea of cards that basically just give you more cards (not necessarily draw).  Not any particular sets or themes, just some schoolyard bullshit.  :)

    http://i.imgur.com/j3aYtai.png
    http://i.imgur.com/Q9vMa1N.png
    I always found this particular romance between a blood elf and his $25 sparkly steed to be a beautiful one.  To say that Johnny has codependency issues is pretty mild.  Hence, he relies on Twinkles and vice versa!  For 3 mana, you're basically getting two 3/3's.  Get rid of one, and the other is utterly useless.

    http://i.imgur.com/cdYgejD.png
    http://i.imgur.com/sC9MZqN.png
    They said putting Cairne in a warrior deck is unethical.  As a Warlock class card, this is worse.  Tichondrius doesn't have the greatest stats for an 8 mana, but the skull should make things quite interesting for a demonlock deck - in case you have that one minion that isn't a demon.  Like a Giant.  O_O;

    http://i.imgur.com/jawrZGE.png
    http://i.imgur.com/4AIWFUm.png
    A tiny little tweak to my death knight set.  It's basically there just to give you an extra mana crystal when used at the start of your turn when you hit the cap.  I like to think the cap is there for a reason, but one tiny extra crystal can't be too damaging...right?

    http://i.imgur.com/EBjL9E6.png
    http://i.imgur.com/I52usmv.png
    http://i.imgur.com/joNfqp1.png
    http://i.imgur.com/qDMbVPz.png
    http://i.imgur.com/5c9u7gy.png
    E.T.C. Ver. 2!  With the cards being a little bit stranger and scarier.  Sayge is pretty ordinary, nothing special there.  Just another slightly beefy minion if you need him.  Madness and Blastenheimer can be construed as a little bit cheap.  And of course...the chances of triggering Darkmoon Faire are practically a million to one.  But hey, if you do, more power to you!  I imagine your opponent will feel kind of shitty for losing in that fashion.  XD

    Thoughts?  Comments?  Should I bugger off now?

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    Great-father Winter: The idea isn't to give them poisoned gifts, but certainly viable.
    Greatfather Winter: Agreed, but I'm not really sure how to twist it around.  If you raise the cost, it could potentially outlive its value.
    The Abominable Greench: This is a purely theoretical card.  :)  You literally can't judge it until you play with it.  And since you can't...use your imagination!  Or print out the cards and play against a friend?
    Father Winter's Helper: Keep in mind that you have to destroy a card to get to a free one.  Just as you are to pull a useful one for free, you could gain a momentarily useless one and lose something valuable.
    PX-283 Winter Wondervolt: It would change all types, including itself.  That said, I don't think of it so much as a deck killer - more like a board killer, or tempo killer to be more exact.  It's not like it kills off every minion, just tweaks current board synergy (usually for worse...but RNG could work against you?).  Its effect is also one-time use, meaning you're stuck with a useless 0/1 occupying board space.
    Obnoxious Yeti: I've seen me some ogres here and there.  Probably a decent Arena pick?  You really can't rag on a 4/5 Charger for 4, even if it's a tad random.
    Frostwave: I did!  I entered 4 by mistake when I generated, and basically said screw it...  I figured since it only targets minions it could take the slight cost reduction.  Let's just say...I made it, and you nerfed it following a bunch of complaints!  :)
    Winter Veil Disguise Kit: Keep in mind that the minion Freezes anything it hits.  It's also the only card that the Priest has that can do that, so I think it's just right.
    Mini Winter Veil Tree: Because the card will eventually jump back to you even stronger.  :)  If you make decent use of Freeze delay (which the Snowmen provide!), you can essentially toss your opponent a weapon they can't use that will only get stronger.  Remember its effect doesn't cost durability.  It's risky to be sure, but that's why you'd want to reserve it if you know you can use it well in synergy with other stuff. 
    Spirits of Winter Veil: You're right.  I wasn't thinking when I slapped this one together.
    Random Gifts: You don't have to use these - they are random gifts.  That said, regarding Mistletoe, Freeze lifts at the start of your next turn, so the smart play would be to use this card after your minions attack.  In that respect...I think it might be a bit overpowered for just 2 mana.

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!

    So it's like two days late, but I decided to make a Winter Veil themed set!  Whether these would be obtained from boss battles, packs...who knows.  I picture these being rewards for a special string of quests.  Anyways, the themes of these cards are: RNG, Freezing, and "gifting."

    Legendaries:

    http://imgur.com/8FtXgbO
    http://i.imgur.com/yipZ47o.png
    http://i.imgur.com/WHXdL83.png

    Great-father Winter's effect wouldn't actually work on himself - so, if you control no other minions, your opponent gets none of them.  I basically wanted to see a far less crappier Millhouse Manastorm.  :3  Greatfather Winter is fairly self-explanatory.  Now, the Greench in my opinion would be an absolutely insane card.  It's not RNG per se....but to say that it would completely mix up both players' tempo is an understatement.  It's a constructed strategy demolisher to be sure, but all the same your opponent could end up nabbing some of your best.

     Epics:

    http://i.imgur.com/bOCizG5.png
    http://i.imgur.com/GBkEHW8.png
    http://i.imgur.com/AAiEmua.png
    http://i.imgur.com/JAfSjaN.png
    http://i.imgur.com/ACem3Vz.png

    The Controller is a class neutral weapon.  And why not?  Every class has a potential use for miniature disposable Chargers.  Metzen on the other hand can be downright crazy when used properly.  On the offset, it looks weak and almost kind of useless since you're practically paying 3 mana for two 1/1s.  But synergy!  Sword of Justice.  Knife Juggler.  Cult Master.  It has its uses.

     Rares:

    http://i.imgur.com/oBPg5o9.png
    http://i.imgur.com/PH2r3Np.png
    http://i.imgur.com/ged5lXh.png

    Father Winter's Helper is obviously one of those ultimate risk cards.  It has the potential to utterly screw you as much as it can win you the game.  That said, I see it being fairly viable in a Handlock deck (since they use a whole lot of giants).  The Wondervolt on the other hand is insane with its ability.  It can utterly scramble a deck's synergy, and almost render Murlocs and Mechs useless - at least the ones on the board.  

     Commons:

    http://imgur.com/B5zYHlI
    http://i.imgur.com/ygFPUN3.png
    http://i.imgur.com/fo5QB1U.png

    Tiny Snowman may be tiny, but he's perfect for a delay mage.  The Yeti is a bit weird though.  It's basically a Chillwind Yeti with charge, and less predictable.  For those who like risks.  The Littlest Helper gives "Random Gifts", which you can find below.  They're kind of like Spare Parts, but more...festive.

     Class Cards:

    http://imgur.com/egmOdnh
    http://i.imgur.com/8kp4bIf.png
    http://i.imgur.com/AFxFjLk.png
    http://i.imgur.com/JKEFaQP.png
    http://i.imgur.com/9L4Fws6.png
    http://i.imgur.com/UN88sm1.png
    http://i.imgur.com/8G3bLw8.png

    Frostwave might seem like an overpower Fireball, but keep in mind that it only hits minions.  Still damn useful though.  The rogue's Mini Winter Veil Tree I purposefully made to be a difficult-as-hell card to use.  It constantly changes hands (and destroy any currently equipped weapons), and it gains attack each time in changes hands.  That can make it very powerful for rogues in general, but all the same...if your opponent is a Warrior, or using Pirates in any fashion, it can work against you.  Spirits of Winter Veil is another high-risk high-reward card.  You get to draw a card at zero cost, but you could easily make it possible for your opponent to bust out Ragnaros on like turn 3...  All the same, if you draw an Innervate, then there's really nothing more perfect yeah?  (NOTE: I didn't add Paladin and Warlock cause I honestly couldn't think of anything for them...  Plus the generator was spazzing out.

    Random Gifts:

    http://i.imgur.com/d5GVrjh.png
    http://i.imgur.com/3QiRNF7.png
    http://i.imgur.com/GvWozkZ.png

    Random Gifts non-collectibles snagged from other cards'  effects and are a mix between Spare Parts and ETC's Power Chords, but most of them are relegated to support.

     Okay!  I wanna know what you guys think about these!  :)

     

    Posted in: Fan Creations
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    posted a message on [Legacy] Invent your own Cards With a new Card Generator, Discuss new ideas and theories here!
    Quote from Forrestleaf »

    Go home, WhiskyGeorge, you're drunk.

    I've never been more cogent.

    Posted in: Fan Creations
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    posted a message on Good pulls?

    The best I had before this was when I pulled both Hogger and Cairne in a single pack.  Only...I had both of those before.  But hey, I'm not gonna complain about 800 dust.

    Posted in: General Discussion
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    posted a message on Good pulls?

    Opened fifteen packs last night, two of them had these:

    http://i.imgur.com/GIZtajq.jpg

    http://i.imgur.com/QaLoEfx.jpg

    Decent enough for me to bust out the dance of joy right about now?

    Posted in: General Discussion
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    posted a message on Hearthstone World Championships Survival Guide

    It is physically painful listening to these "commentators" for more than 30 seconds.  ;_;

    Posted in: News
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