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    posted a message on Soulstice's Legend Aggro Warlock

    Very nice deck bud,  I am going to give it a try and let you know how it fairs on NA server at around Rank 5.

    Posted in: Soulstice's Legend Aggro Warlock
  • 0

    posted a message on Zombie Chow discussion

    I,  myself feel that  Zombie Chow is a horrible card.  I have lost so many games because of that card ( same with flame Imp ), the two most overrated cards in this game are " Zombie Chow " and " Flame Imp ".  I play them both on turn 1-2 like your suppose to do, ( on my Zoo Lock ) and both cards have always F - - - -d me over by giving life to my opponent or taking my life and not producing on my end.

    I took Flame Imp out of my deck a long time ago as it is a cancerous card and now took Zombie Chow out and I am finally back at Rank 2.  I cannot sperak for other people's experience with either card,  but in my experience those two cards have a far more dreadful outcome than a positive tempo outcome.  I have tried Zombie Chow in a Control deck as well with the exact same negative results,  people play around the card so you cannot suicide it early enough for the deathrattle to effect the outcome of the match, and people seem to get happy when I play Zombie Chow because its a nice heal for them.

    And Flame Imp is even worse,  it is just an all around horrid card that can GTFO.  I can find much better ways of gaining early tempo than those two POS cards that is for sure.  Perhaps other people have had success with Zombie Chow and that is great!  I simply feel that after testing it out,  the card " Zombie Chow " is too much of a liability to be used in any deck.  

    Posted in: Card Discussion
  • 2

    posted a message on Zoo // 90% Winrate // FROM 5 - Legend.

    I tried a few deathrattle gimmicky type decks and went from rank 2-15.  made an old school Zoo deck and went back up to rank 10,  then made your deck and now back at rank 5.  I love this deck and ty for posting it.  The deathrattles work very well together without risk like that stupid "Zombie Chow" overrated POS card.

    So many games I had my opponent down to around 5 HP,  and they purposely leave " Zombie Chow " alive until they are good and ready for a nice heal.  You cannot suicide " Zombie Chow" early enough for the effect not to matter if they play around it like they do, I much prefer Lepar Gnome by far.

    This deck takes a little getting use to,  but once you do its clear sailing. Only card I have changed is " Deathlord",  I replaced them both with " Ironbeak Owl " x 1 and " Loabeth " x 1,  and I only made the changes because I have had no luck with " Deathlord" as my opponent can kill him so fast and they usually get a very decent drop on the board from his Deathrattle,  so I went with a more tempo type cards.

    Posted in: Zoo // 90% Winrate // FROM 5 - Legend.
  • 0

    posted a message on NERF PRIEST CARDS !!!

    I have been playing for one week Slayermartin.  Long enough to exp wat a skillful priest with a control deck can do,  and let me tell you it is not pretty for their opponent.

    Posted in: General Discussion
  • 2

    posted a message on NERF PRIEST CARDS !!!

    Priest cards need to be nerfed so badly,  it is gross,  JUST GROSS how OP all priest decks are.  When you guys have an opponent who is a Priest and actually knows how to play that class,  then you will see exactly wat I mean by " OP".

    Their cards need a nerf and need one bad,  especially their removal cards.  I would like two hard removal "CLASS" cards that can literally destroy any card in this game for 3 mana each as well in my decks plz,  ty.  NVM the fact that they have several ways of stealing your cards,  that's all part of their strat,  with that being said,  this Shadow Word Death is pure nonsense and has to go. 

    When you guys actually play a priest that knows wtf he/she is doing,  only then will you see that priests need a nerf. 

    Posted in: General Discussion
  • 0

    posted a message on Enough is Enough with the priest class, time to nerf them!

    This game and everyone who plays this game are cute,  like a 5 year old girl type of cute ( very naive and gullable ).  I have been saying from the start of season one that the Priest class ( if played properly with the proper cards in deck ) are soooo OP it's gross.  This is the second thread I have made regarding this OP class,  the first thread I made was nothing but defence for the priest class about how weak they are and how they are the worse class in the game for offence and they have no synergy if their opponent doesn't play into their hand,  PFFFFT.

    I am telling all you 5 year old girls right now that if Blizz does not nerf Priest cards then within 2 more months all anyone will see are priests.  You all are just now starting to realize that if played properly there is not one other class in this game that can even come anywhere near beating a Priest deck and that should not be the way it is but that is exactly how it is.  Every class that has their day in the spotlight ( Miracle Rogue, Roar Druid, Hunter and even Control Warrior ) have all been dethroned because we have adapted to their respective decks and conquered.

    I am here to tell you people that their is  not ( nor will there ever be unless Blizz nerfs ) a way to beat a Priest deck with a player behind the wheel who knows how to play the cards properly.  It is impossible and I challenge any of you HS players to beat a Priest  who knows how to properly play priest with your deck,  I am here to tell you it will never happen!  They are truly the most OP and well rounded class in the game that can ( again, if played the way they should be ) beat any of the other 8 classes in damage, healing, defence, removal and the fatigue strat.

    You will slowly start too see more and more priests popping up because just now after 5 seasons are people starting to realize and saying to themself " Oh my! I think Priests are actually not weak like everyone says, but the opposite,  they are beast ".  When all of you get frustrated with a class deck you are playing and on a losing streak,  you go to your Zoo deck for a little while and tear out some wins,  well the pros do the exact same thing,  the difference is they use their respective Priest decks because they know and realize how OP that class truly is.

    Time to open your eyes people and start complaining about the Priest class and maybe,  just maybe someday in the near future Blizz will do the right thing and increase their mana costs on ALL their spells.

     

     

     

     

     

     

    Posted in: General Discussion
  • 0

    posted a message on Running double savage roar/FON with a Token Druid and in 45 games have never got the combo by turn 10.

    Hey guys.

    I guess it is just bad luck like you say.  I just have a hard time grasping the concept because everytime I play a Token Druid on any of my other classes,  the Token Druid seems to always be able to use one savage roar or one FON  if they are double combo early to clear the board and still get thier combo at turn 9 ( never fails ).  I guess i am just  having bad luck is all. It is like "Cazmx"  says,  other classes have bad streaks as well, and my games always go well into & behond turn 10 as I have a very good survival percentage.  Yes I may use a savage roar early on to get board control back if I have too,  but why won't the other savage roar come in my hand when I have less than 8-9 cards every single game?  Like "Cazmx" says,  it must just be horrible luck.

    Posted in: General Discussion
  • 0

    posted a message on Running double savage roar/FON with a Token Druid and in 45 games have never got the combo by turn 10.

    Hello All.

    Could someone kindly enlighten me on why I cannot get the roar/FON combo by turn 10 with usually less than 8 cards left?  I started to keep track after about 20 games in,  and in the 45 games I have played thus far on my Token Druid I have not once got the combo,  it has always been one card or the other but not both in my hand at once. 

    I am running the double combo ( 2 cards of each ),  I have no issues with card draw neither  ( always have at least 4 cards in my hand ), yet I cannot seem to get one of each,   savage roar & FON cards in my hand at the same time.

    Posted in: General Discussion
  • 5

    posted a message on Naxafari Midrange Hunter [Legend] 70% win rate

    I have no idea how you guys are having success with this deck.  I play Hunter almost exclusively and have a 37% win rate using this deck ( went from R3 - R7 ), I should have never jumped on the Naxx bandwagon and now I am paying the price with my rating.  This deck at first glance looks great  ( it had me fooled ),  however,  I soon realized that it is way too slow to use in the ladder,  you are dead before you can even get one of your 6 mana Highmanes out to pose even a little threat.  If you guys are having success with this very slow & non removal deck please shed some light on where I am going wrong playing it,  ty. 

    Posted in: Naxafari Midrange Hunter [Legend] 70% win rate
  • 2

    posted a message on [v1ci0us] Hunter "Destroy" - s4 / Face Hunter

    I love this deck but I am having some trouble with card draw tho, any suggestions besides the OBV of mana efficacy?

    Posted in: [v1ci0us] Hunter "Destroy" - s4 / Face Hunter
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