Im still perfectioning it, but if u want real fun and a bit of consistency, this is the deck for you
(Im trying to stick lunas pocket galaxy and thinking to change raid the sky temple for open the waygate, but as i said, the deck is still in development)
### Legendary Bullshit # Class: Mage # Format: Wild # # 1x (1) Evocation # 1x (1) Raid the Sky Temple # 1x (1) Sphere of Sapience # 1x (2) Astromancer Solarian # 1x (2) Bloodmage Thalnos # 1x (2) Khadgar # 1x (2) Zephrys the Great # 1x (3) Brann Bronzebeard # 1x (3) Brightwing # 1x (3) Stargazer Luna # 1x (3) Zola the Gorgon # 1x (4) Kazakus # 1x (4) Maiev Shadowsong # 1x (4) Sky Gen'ral Kragg # 1x (5) Harrison Jones # 1x (5) Jandice Barov # 1x (5) Loatheb # 1x (5) Malygos, Aspect of Magic # 1x (5) Prince Malchezaar # 1x (5) Zilliax # 1x (6) Reno Jackson # 1x (6) Reno the Relicologist # 1x (7) Jan'alai, the Dragonhawk # 1x (7) Siamat # 1x (8) Hex Lord Malacrass # 1x (8) Jepetto Joybuzz # 1x (9) Dragonqueen Alexstrasza # 1x (9) Frost Lich Jaina # 1x (10) Kalecgos # 1x (10) The Amazing Reno # AAEBAc2xAh7tBZAH+g7DFoUXoLcC2LsCm9MCw+oC7vYCoIADqIcDr4cDlpoD2p0Dip4D/KMDkqQDuaUDhKcDt6wDkbEDjLYD4bYD87cDxbgDjbsD7b4Dj84D2dEDAAA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
The reno is meant to be used as a "stronger" twisting nether. But you dont want to keep his hero power for too long cuz sometimes can backfire
Also frost lich jaina keeps the "elemental" healing cuz is an effect that endures "for the rest of the game". But using jaina first and then reno, you lose the ability to generate more water elementals and also (on my modification) the progress to keep janalai activated. (Ye, i swapped rag for janalai cuz BRANN)
Celestia is kinda weak to me for the fact that u will lose the "5-6" when your opponent place on board a "1-1". So its kinda a backfire to have a 4 mana "polymorph yourself"
Its like "you play the tempo value of a rogue, the smork damage of an hunter". Like they spook about the class identity, but Dh is a mixture of all the classes we already have.
If i want to play a specific type of deck with a specific set of mechanics, ill go for that class. Nowadays, you want to play rogue?.hunter? Warlock? Nah boi, you will go for demon hunter, cuz its all of these classes in 1
The reason you want this card on a quest reno mage is for a simple reason: 1 turn complete the waygate.
And even if you didnt used a single card, you will not burn any.
The only reason this card will be less potent than we might think, is because reno quest usually have a pretty large hand by himself. In a normal quest, btw, is a different story. Even in the exodia this card is absurdly strong.
This card, in short, is an easy way to remove all the primordial gliphs, banana buffons exc. You pretty much can run this card only on a quest and on a single turn, shot 6 spells.
0
Im still perfectioning it, but if u want real fun and a bit of consistency, this is the deck for you
(Im trying to stick lunas pocket galaxy and thinking to change raid the sky temple for open the waygate, but as i said, the deck is still in development)
### Legendary Bullshit
# Class: Mage
# Format: Wild
#
# 1x (1) Evocation
# 1x (1) Raid the Sky Temple
# 1x (1) Sphere of Sapience
# 1x (2) Astromancer Solarian
# 1x (2) Bloodmage Thalnos
# 1x (2) Khadgar
# 1x (2) Zephrys the Great
# 1x (3) Brann Bronzebeard
# 1x (3) Brightwing
# 1x (3) Stargazer Luna
# 1x (3) Zola the Gorgon
# 1x (4) Kazakus
# 1x (4) Maiev Shadowsong
# 1x (4) Sky Gen'ral Kragg
# 1x (5) Harrison Jones
# 1x (5) Jandice Barov
# 1x (5) Loatheb
# 1x (5) Malygos, Aspect of Magic
# 1x (5) Prince Malchezaar
# 1x (5) Zilliax
# 1x (6) Reno Jackson
# 1x (6) Reno the Relicologist
# 1x (7) Jan'alai, the Dragonhawk
# 1x (7) Siamat
# 1x (8) Hex Lord Malacrass
# 1x (8) Jepetto Joybuzz
# 1x (9) Dragonqueen Alexstrasza
# 1x (9) Frost Lich Jaina
# 1x (10) Kalecgos
# 1x (10) The Amazing Reno
#
AAEBAc2xAh7tBZAH+g7DFoUXoLcC2LsCm9MCw+oC7vYCoIADqIcDr4cDlpoD2p0Dip4D/KMDkqQDuaUDhKcDt6wDkbEDjLYD4bYD87cDxbgDjbsD7b4Dj84D2dEDAAA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
0
The reno is meant to be used as a "stronger" twisting nether. But you dont want to keep his hero power for too long cuz sometimes can backfire
Also frost lich jaina keeps the "elemental" healing cuz is an effect that endures "for the rest of the game". But using jaina first and then reno, you lose the ability to generate more water elementals and also (on my modification) the progress to keep janalai activated. (Ye, i swapped rag for janalai cuz BRANN)
2
Dont want to be an asshole but.. THIS DECK IS SOO SLOWWW
0
Celestia is kinda weak to me for the fact that u will lose the "5-6" when your opponent place on board a "1-1".
So its kinda a backfire to have a 4 mana "polymorph yourself"
0
I dont like this deck for only one reason:
FLICK SKYSHIV
2
I really dont understand the logic of this class.
Its like "you play the tempo value of a rogue, the smork damage of an hunter". Like they spook about the class identity, but Dh is a mixture of all the classes we already have.
If i want to play a specific type of deck with a specific set of mechanics, ill go for that class. Nowadays, you want to play rogue?.hunter? Warlock? Nah boi, you will go for demon hunter, cuz its all of these classes in 1
-11
Why this card has a different name?
I remember it was called "Ultimate infestation" and it was for Druid
2
Has the same interaction as the old "The darkness"
If pulled from the deck, becomes an unusable board space
-2
This dormant thing is more like another way to say "overload". Its pretty much a 4 mana 3-5 with rush...
With no other functions than itself, we already use a 4 mana 2-2 with rush that gives invoke.
Will see play in REALLY hard control decks, but no play at all in any galakrond or aggro deck
0
Flakmage not yet nerfed
This card
More spell generators for Reno quest mage
Ok i get it, in wild we will see Mages for another year. Its an even worse nightmare than the old paladin
0
The reason you want this card on a quest reno mage is for a simple reason: 1 turn complete the waygate.
And even if you didnt used a single card, you will not burn any.
The only reason this card will be less potent than we might think, is because reno quest usually have a pretty large hand by himself. In a normal quest, btw, is a different story. Even in the exodia this card is absurdly strong.
This card, in short, is an easy way to remove all the primordial gliphs, banana buffons exc. You pretty much can run this card only on a quest and on a single turn, shot 6 spells.
-2
We dont like charge
-a new card with charge mechanic
U know blizzard, go fuck yourself
22
1 mana complete Open the waygate
0
Did u think about swapping 1 spirit of the shark for a Brann?
0
I moved
"Madame Lazul" and "Sandhoof Waterbearer" for "2 Kabal shadow Priest"
And
1 "Divine Hymn" for 1 "Mass Dispell"
I think is a little bit cheaper and with more offensive capabilities. The heals are enough with holy nova.