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    posted a message on New Card: Force-Tank MAX

    Shame it doesn't have 8 attack so it could punch out Rag. Going to be a fun pick in a casual divine shield deck as a big guy late game.

    Posted in: Card Discussion
  • 1

    posted a message on New Card: Imp-losion

    This + Malygos = Board full of imps and one dragon. Shame its a two turn combo and not very good! But any spell power certainly helps with the variance of this card and boosts the number of imps summoned if the wording is to be trusted.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Mechanical Yeti

    Scarlet Purifier trades with this but not Chillwind Yeti. The Deathrattle is also symmetrical. Also with the introduction of neutral cards that interact with tribal we may see anti-mech cards in the future.

    Posted in: Card Discussion
  • 0

    posted a message on New Card: Kezan Mystic

    Now Hunters will start running this to counter itself? Madness!

    In any case this is just amazing. An answer to secrets has finally been given and its only a rare! May just be ran one of in some decks to improve hunter and mage match ups?

    Posted in: Card Discussion
  • 3

    posted a message on New Card Back: Gnome

    Hrm maybe we can hope for a christmas-themed card back on the 25th

    Posted in: News
  • 0

    posted a message on GvG Power Creep
    Quote from chovy152 »

    Tangent - my biggest concern when it comes to GvG is the card combos that are almost instant wins when played. Combo'ing a call pet into a turn 3 Gazh'rilla will be uncommon of course, but if you put him out turn three it is almost a guaranteed game ender. That kind of unevenness doesn't make for a consistent or fun experience. Won't be so rare as we expect if Gahz ends up being an auto include in hunter decks.

    Because Polymorph, Hex, Shadow Word: Death, Freezing Trap, Equality, Aldor Peacekeeper, Naturalize, Poison Seeds, etc. etc. can't be played in response... why now?

    Posted in: General Discussion
  • 0

    posted a message on New Card - Dr. Boom discussion
    Quote from burningskies »
    Quote from Sitrax »

    Psh its not a straight upgrade to War Golem! It gives your friendly hunter pals some Unleash the Hounds synergy!

    I can't tell if you are joking or not, but Boom Bot will hit a random enemy when it dies so that could easily backfire on the hunter.

     

    I was joking but in any case of that you'll have to trigger them regardless if you don't want to waste two silences on free 1/1s unless you intend to win the game that turn without answering them.

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Dr. Boom discussion

    Psh its not a straight upgrade to War Golem! It gives your friendly hunter pals some Unleash the Hounds synergy! But really unless theres a mech-hate card introduced in this set that gives your opponents benefits in some way from you controlling a mech then it is likely to be better than War Golem 99% of the time... but its not as if people are running War Golem as is outside of Arena anyway so...

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Muster for Battle

    I'm quite a fan of this card. Three minions on the field and a weapon for three mana? It just seems so good even if the minions are 1/1s and the weapon is a 1/4. If they're removed with AoE then you've drawn that out from your opponent and still get to keep the weapon. If the recruits aren't dealt with at all then you could use something like Equality or Cult Master to get value out of them by throwing them into enemy's minions. Sword of Justice played beforehand outright doubles the stats of the recruits giving you 6/6 value across three minions. It lets Light's Justice see play through this card by summoning one as well! 

    Posted in: Card Discussion
  • 0

    posted a message on New Card - Ancestor's Call

    Could be used to pull control's minion-based win conditions from their hands? Nothing like pulling Alex or Grommash from their hand late in the game only to remove it.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Jeeves

    The fact the ability is at end of turn means you'll benefit from this card every time its played as long as your hand is small enough. And if your opponent answers it then they won't receive anything from this card. Certainly seems to be here to help fast paced aggro decks sustain their hand size. Potentially helps with the match up against slower control decks? You get immediate benefit from the card and force an answer from your opponent.

    And of course I'm sure this and the other cards that revolve around your opponent's hand size could be fun in some kind of mill deck for when your opponent tries to dump their hand.

    Posted in: Card Discussion
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    posted a message on New card - Mechwarper disucssion

    Strictly better than Pint-sized Summoner for a Mech deck however its also the only mech so far revealed to have any sort of synergy with other mechs.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Piloted Shredder discussion

    Compared to Harvest Golem you're paying an extra mana for 2+ attack and the likely chance to leave behind a better body when it dies. Its health is the main issue however if it were a 3/4 or a 4/4 it probably would be even more pushed for its cost considering it has mech tribal and leaves behind a body which in all likelihood is at least a 2/2, 3/2, or 2/3. It seeing play I would presume would matter on how much people value that additional attack and the random body. 

    Posted in: Card Discussion
  • 8

    posted a message on New Card - Ogre Warmaul Discussion

    Well considering this could hit a concealed auctioneer...

    Posted in: Card Discussion
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