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    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]
    Quote from Zukuu >>
    Quote from RoofTopOctopus >>

    I didn't think of that, thanks for the advice. However, then you wouldn't have any control over when a Chaos card would activate, which kind of defeats the purpose. Maybe, you could choose to activate a Chaos card in your hand the turn before, "priming" it for triggering. I don't know what the UI for that would work though.

    That's true but you CAN play decide to a degree when what activates, since you can decide to spend more mana, or leave less so particular cards get played. You can also make many different triggers (similar to secrets). It's also something your opponent has to think about, when you have left over mana and he has to consider your options on your hand (could also be just a fake on your end).
    Anything "manually" during your opponents turn just doesn't seem feasible in Hearthstone. I was desinged around that fact. Did you ever play Yugioh on PSP or something? EVERY single time you do something, your opponent gets a popup having to choose if he wants to do something or not and if yes, what. That pushes turns into 5min+ category sometimes. It's atrocious and a reason why HS is so streamlined in that respect. It was designed around being a CGC only. Stuff like that just only works as TCG.
     
     I suppose that's true, and easier to implement. I just submitted to the submission topic with that version on the keyword. Thanks again.
    Posted in: Fan Creations
  • 21

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Submission]

    Old God (Lovecraft Theme)



    The Old God is a highly defensive and control class, using value anti-aggro minions, powerful healing, and diverse removal to thwart your opponent’s plans. After all, a huge cosmic being like Yoggy would be unscathed by hoards of earthly minions. It also specializes in drawing out the game and using fatigue to its advantage, through its own consistent card draw and mill tools. The class also specializes in all forms of deceit, easily manipulating mortal minds with plenty of Secrets and the keyword Chaos.


     

    Hero Power: Astral Sight

    This hero power gives you the benefit of being able to maintain a higher hand size, but delays the benefit of the new card. This renders the hero ability as a slightly worse version of life tap. However, fatigue is generally not as concerning to Old Gods than to any other hero (as you will see in the example cards) so overdrawing is not too big of an issue.


     

    New Keyword: Chaos

    Chaos means that a card, under certain conditions, is played on your opponent’s turn, using the leftover mana from your turn. This keyword can apply to minions or spells. It is valued at about 0.5 mana crystals, because although many cards with Chaos are powerful defensive tools, they do not all cost the same amount of mana, so your mana usage the turn before could give away your disruptive plans. This apparent side-effect of Chaos can actually be used to your advantage, as it allows bluffing to be possible. For example, if your opponent is setting up for some bullshit Force of Nature combo, you can simply not spend five mana the turn before and drag another card up to your hero to trick them into thinking that you have Unearthly Color (see sample cards). It might save you a turn to draw the mighty Reno Jackson or an actual copy of Unearthly Color so you can kill the Treants before they attack.


     

    Sample Card: Unearthly Color

    Unearthly Color is a fairly standard AoE spell for Old God which also demonstrates the Chaos mechanic. It can be played as a worse consecration, but its main strength is countering board-flood combos such as Muster + Quartermaster, FoN + Savage Roar, or even good old Murlocs. Plus, as I already mentioned, this card is great for bluffing.


     

    Sample Card: Shoggoth Brute

    Shoggoth Brute showcases how Chaos would work on minions. Most likely, many minions with Chaos would act as early-to-midgame defensive tools like this. In addition, this card could probably also be used for its value in arena as a slightly better version of Sen’jin Shieldmasta.


     

    Sample Card: (The One and Only) Cthulhu

    Cthulhu, and possibly other cards like him, are the main reason why the Old God can utilize self-fatigue to their advantage. Cthulhu is a potent finisher, and if he cannot kill your opponent, their own fatigue damage (likely to be approaching) will finish them off. This card could even be a win condition for extremely slow control decks, which the Old God will most likely be able to build. As an aside, this card is also amazing as a drop from Sneed’s Old Shredder or Paletress, while simultaneously being horrible for Unstable Portal.

    Note: I am considering changing Cthulhu’s statline to a 12/8 if I move on, to make him more on par to your typical Grom + Cruel Taskmaster combo.

    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]

    I didn't think of that, thanks for the advice. However, then you wouldn't have any control over when a Chaos card would activate, which kind of defeats the purpose. Maybe, you could choose to activate a Chaos card in your hand the turn before, "priming" it for triggering. I don't know what the UI for that would work though.

    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]
    Quote from Sylicas >>
    Quote from RoofTopOctopus >>
    Quote from RoofTopOctopus >>

    I just started working on my class, which will be Lovecraft themed, but I'm concerned the current hero power is a bit OP. Here it is: 

    The main reason why I concerned is because the class's exclusive keyword is Chaos, which means a card can be played out of turn using leftover mana. 

     Sorry to ask the same question again, but I think this post just got lost in the discussion a while ago.
     Looks like a subjectively worser Warlock Hero power for now... Think clarification on the keyword could be useful!
     Here's the write-up for the keyword I'm planning to put in the submission topic:

    Chaos means that a card can be played during your opponent's turn as well as your own, using the leftover mana from your turn. This keyword can apply to minions or spells. It is valued at about 0.5 mana crystals, because although many cards with Chaos are powerful defensive tools, they do not all cost the same amount of mana, so your mana usage to turn before could give away your disruptive plans. This apparent side-effect of Chaos can actually be used to your advantage, as it allows bluffing to be possible. For example, if your opponent is setting up for some bullshit savage roar combo, you can simply not spend five mana the turn before to trick them into thinking that you have Unearthly Color (see sample cards). It might save you a turn to draw the mighty Reno Jackson, or an actual copy of Unearthly Color so you can kill the Treant before they attack.

    Also, because of Hurien's feedback, it may also deal 1 damage to your hero.

     

    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]
    Quote from RoofTopOctopus >>

    I just started working on my class, which will be Lovecraft themed, but I'm concerned the current hero power is a bit OP. Here it is: 

    The main reason why I concerned is because the class's exclusive keyword is Chaos, which means a card can be played out of turn using leftover mana. 

     Sorry to ask the same question again, but I think this post just got lost in the discussion a while ago.
    Posted in: Fan Creations
  • 0

    posted a message on OK so can we nerf Aggro Shaman please.... its 10x worse than facehunter or eboladin...
    Quote from batanete >>
    Quote from RoofTopOctopus >>

    I honestly don't see why face shaman is being discussed now. I played against only one all last season, at rank 19. Am I just really lucky, or is the deck's validity exaggerated?

     There are also people playing secret paladin at those ranks. Some people actually manage to be that bad at the game.
     Point being? Yes, secret pally is cancer, but why is that relevant?
    If you are hinting I play secret pally, I don't. I mainly played CW and Renolock last season
    Posted in: General Discussion
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]

    Oh, it's fine. My hero is Yog-Sothoth, anyway.

    Posted in: Fan Creations
  • 0

    posted a message on Class Creation Competition - Worlds Beyond Warcraft [Phase I Discussion]

    I just started working on my class, which will be Lovecraft themed, but I'm concerned the current hero power is a bit OP. Here it is: 

    The main reason why I concerned is because the class's exclusive keyword is Chaos, which means a card can be played out of turn using leftover mana. 

    Posted in: Fan Creations
  • 0

    posted a message on How long did it take before you hit your first 12 win Arena

    I've been playing Hearthstone off and on since closed beta, but 10 wins is still my top. I don't play arena much though.

    Posted in: The Arena
  • 0

    posted a message on OK so can we nerf Aggro Shaman please.... its 10x worse than facehunter or eboladin...

    I honestly don't see why face shaman is being discussed now. I played against only one all last season, at rank 19. Am I just really lucky, or is the deck's validity exaggerated?

    Posted in: General Discussion
  • 0

    posted a message on Make the Card

    Next: A tool for mill decks.

    Posted in: Fan Creations
  • 2

    posted a message on Make a CRAZY or FUNNY Card
    Quote from Ero_sennin_kappa >>

    NEXT: A Demon as awesome as Mal'Ganis

     IMO, this isn't that bad at all. If you are playing ramp, this could be quite helpful, as you will most likely gain lots of mana compared to your losses, and it has plenty of health to stay alive.
    Also, here's the demon:
    Next: A minion with "Battlecry: Give this minion to your opponent"
    Posted in: Fan Creations
  • 0

    posted a message on Miracle Rogue

    You could try some weird Brann-Raptor-Leper Gnome combo. I made a deck around that a few days ago; I haven't been able to pull off the combo yet, but it has only been 3 games and I am sure it works.

    Posted in: Rogue
  • 0

    posted a message on DotA Adventures [WIP]

    Kunkka & Tidehunter, definitely.

    Posted in: Fan Creations
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