Cabal Shadow Priest is my recommended upgrade to Zephyr. The deck isn't designed *around* Zehpyrs so much as it includes them for their upside in a list that cuts some corners to accommodate being a budget deck, and they're a solid body in the late-game.
I'm sorry the deck isn't working out for you. Shaman can have card draw problems in general, so I'm not too surprised by that. Perhaps adding an Ancestral Knowledge or even two could help. It could also be that you're not playing quite aggressively enough in regards to mulligans or going face vs. trading.
There's also the chance that the deck just isn't for you, which is unfortunate, but does happen sometimes. Not every deck fits every person's play-style or preferences.
It's explained in the video, but I'm happy to address it. This is a hyper budget-conscious deck, so Reno is partly just here as a 4/6 body that's already included with LoE (which is the whole premise of this deck). Occasionally you'll be able to get his effect to go off in drawn-out fatigue battles, which can be the small boost you need to win, compared to something like Djinni of Zephyrs which has absolutely no way to benefit from this deck (but is also a solid body available from LoE).
If you play him early, you probably want to go for the highest "value" hero power, meaning Warlock for card draw or Paladin to summon dudes. If those aren't available, going for hero powers that offer some form of board control is best (Mage, Druid, Rogue), basically anything that allows you to directly influence the board and preserve your minions. Against hyper-aggressive decks, you may also consider taking a defensive hero power like Warrior or Priest.
If you play him late, you'll have to make a more complicated decision. Sometimes just picking the hero power that's best for a single turn could make the difference in winning and losing (e.g., taking Mage to ping off an 8/1 giant that turn). Other time you'll have to select the hero power that advances your cause (e.g., if they're at low health, taking Hunter to finish them off quicker, or taking Warrior to keep you alive through a drawn out battle).
So there's no simple answer, but hopefully that helps you think about it more concretely!
In regards to upgrades, please know that I play-tested this deck in the current form to fit the budget. I have some ideas, but the following recommendations are theory-crafting at best, and I can't vouch how well they synergize with the deck.
I think you could try a Clockwork Knight in place of the other Frostwolf Warlord, as it has both mech and battlecry synergies, and still benefits a sticky board, but isn't quite as conditional as Frostwolf Warlord. I'd also be willing to give Enhance-o-Mechano a shot over one of the Jeweled Scarabs. I would also consider Powermaces over one Acidic Swamp Ooze and one Hex.
It's hard to say without specifics, but basically your 6-mana or higher cards can all be swapped out. I recommend replacing similar-cost cards starting with number 1 and moving your way down.
Boulderfist Ogre
Captured Jormungar
Gurubashi Berserker (also Charge if you remove this)
North Sea Kraken
Other changes like a Sen'jin Shieldmasta being replaced with Sludge Belcher also make sense if you have those options.
Thanks for the kind recommendation! There are definitely limits on what this deck will accomplish. The goal is simply to provide a solid start for new and growing players.
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Awesome! Thanks for the positive feedback!
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Thank you for taking the time to leave a comment!
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Happy to help! Thanks for the kind words!
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So happy to hear that! Thanks for the kind words!
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Cabal Shadow Priest is my recommended upgrade to Zephyr. The deck isn't designed *around* Zehpyrs so much as it includes them for their upside in a list that cuts some corners to accommodate being a budget deck, and they're a solid body in the late-game.
1
I'm sorry the deck isn't working out for you. Shaman can have card draw problems in general, so I'm not too surprised by that. Perhaps adding an Ancestral Knowledge or even two could help. It could also be that you're not playing quite aggressively enough in regards to mulligans or going face vs. trading.
There's also the chance that the deck just isn't for you, which is unfortunate, but does happen sometimes. Not every deck fits every person's play-style or preferences.
1
Awesome to hear. I always recommend people tune decks to their own preferences and play-styles, and it sounds like your changes are awesome!
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Thanks!
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It's explained in the video, but I'm happy to address it. This is a hyper budget-conscious deck, so Reno is partly just here as a 4/6 body that's already included with LoE (which is the whole premise of this deck). Occasionally you'll be able to get his effect to go off in drawn-out fatigue battles, which can be the small boost you need to win, compared to something like Djinni of Zephyrs which has absolutely no way to benefit from this deck (but is also a solid body available from LoE).
0
If you play him early, you probably want to go for the highest "value" hero power, meaning Warlock for card draw or Paladin to summon dudes. If those aren't available, going for hero powers that offer some form of board control is best (Mage, Druid, Rogue), basically anything that allows you to directly influence the board and preserve your minions. Against hyper-aggressive decks, you may also consider taking a defensive hero power like Warrior or Priest.
If you play him late, you'll have to make a more complicated decision. Sometimes just picking the hero power that's best for a single turn could make the difference in winning and losing (e.g., taking Mage to ping off an 8/1 giant that turn). Other time you'll have to select the hero power that advances your cause (e.g., if they're at low health, taking Hunter to finish them off quicker, or taking Warrior to keep you alive through a drawn out battle).
So there's no simple answer, but hopefully that helps you think about it more concretely!
0
Thanks for the kind words!
In regards to upgrades, please know that I play-tested this deck in the current form to fit the budget. I have some ideas, but the following recommendations are theory-crafting at best, and I can't vouch how well they synergize with the deck.
I think you could try a Clockwork Knight in place of the other Frostwolf Warlord, as it has both mech and battlecry synergies, and still benefits a sticky board, but isn't quite as conditional as Frostwolf Warlord. I'd also be willing to give Enhance-o-Mechano a shot over one of the Jeweled Scarabs. I would also consider Powermaces over one Acidic Swamp Ooze and one Hex.
0
Really happy that you're enjoying it!
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It's hard to say without specifics, but basically your 6-mana or higher cards can all be swapped out. I recommend replacing similar-cost cards starting with number 1 and moving your way down.
Other changes like a Sen'jin Shieldmasta being replaced with Sludge Belcher also make sense if you have those options.
0
Thanks for the kind recommendation! There are definitely limits on what this deck will accomplish. The goal is simply to provide a solid start for new and growing players.