Am thinking of using princess Talanji with some stolen cards, mind vision, though steal, devour mind, etc and filling my hand with minions then throw them in 1 turn
When you opponent quits... well he just quit you cant be salty about that and find a way to punish them or make fun of them its a concede that wont effect any of you.
Dscards warlock was there before the quests came up, and the quests isnt that much of important to make them classic.
Quests just add a new synergy with a class (Priest was using deathrattle before the quest) as ylu can see quests just push some synergy that wasnt well known before ( Taunt warrior) but not as important
If it was so important they would just print new ones like heros (DrBoom, Hagatha, Zul'jin, etc..).
Paladin in this expansion goes extremely on the control path as well as mage i think, The mage loa imo could be played in reno mage however, i think the rogue is the only class that will see some aggro and warlocks could go some discolock
But overall this expansion adds alot of control potential
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Am thinking of using princess Talanji with some stolen cards, mind vision, though steal, devour mind, etc and filling my hand with minions then throw them in 1 turn
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Id say spell like 4 mana "deal 6 damage to your opponents hero, if he have more than 10 armor, deal 12 instead"
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Id say Magma Rager, even its powercreeped by am'gaM Rager..
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The only thing heal pala had problem with is the full-health, paladin has always been full health and cant heal, but with this...
It Will be OP
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THATS A REAL GREAT CARD
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When you opponent quits... well he just quit you cant be salty about that and find a way to punish them or make fun of them its a concede that wont effect any of you.
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If it says Draw a card ( after the effect) it would be busted because then it will deal 3 first time, 6 then 12
And thats huge, i see why they didnt put draw in it
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Dscards warlock was there before the quests came up, and the quests isnt that much of important to make them classic.
Quests just add a new synergy with a class (Priest was using deathrattle before the quest) as ylu can see quests just push some synergy that wasnt well known before ( Taunt warrior) but not as important
If it was so important they would just print new ones like heros (DrBoom, Hagatha, Zul'jin, etc..).
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I dont see any synergy with the spirit, Thats Weird
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This expansion goes full control...
Paladin in this expansion goes extremely on the control path as well as mage i think, The mage loa imo could be played in reno mage however, i think the rogue is the only class that will see some aggro and warlocks could go some discolock
But overall this expansion adds alot of control potential
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Nice name tho
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Actually, i dont mind if my opponent screw our deck for the price of 1 whole turn, thats just have no effect on board and ill be playing control so...
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Its actually works well with the spirit
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The game can make the arrow of choosing invisible, ez solution
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I think this expansion will make a big change in net decks, unlike boomsday just changed 1 card then it nerfed...
This expansion brings a Great minions for Each hero, that makes the them all playable so much in alot of decks, and thats just 22 cards revealed...
Like control pala have the insta-add common that make them immune
And the new 2 mana taunt gnome i think it will be playable as a zoo counter
And the priest spirit is kinda good in any deck, 1 mana for shuffling some minions in your deck and their cost are reduced? Why not?!
Thats all imo, share your thoughts!
Awaiting for new reveals.