How in the world are you supposed to make cards if you don’t know which archetype they support? Like you’re gonna print some random cards for a class that don’t fit together and the class is gonna be unplayable.
Even though some archetypes (Freeze shaman) never saw any play this is far more better. And also community finds a way to create new interesting decks.
I didn’t quite get it, so can someone please explain this to me?
Each class has basic and classic set with one legendary card. They’ve introduced new DH class and will give free basic cards and some ‘Initiative set cards’. And that set won’t be classic DH set. So Demon Hunter won’t have any normal classic set as all other classes? Or did I get something wrong?
Just saw very old GoT custom cards thread with keyword that allows your unit to ignore taunt, that was no joke)
Strong legendary, cheap, nice stats, needs to be played around meaning you should rely on board clears rather than on taunts when playing against DH. Wonder if it’s not OP though.
If you draw it with new beast buff spell you’re good. Otherwise it may be just too expensive. On turn 8 many decks have tools to clear 3 4/4s and they don’t go face so you use them mainly for board clears.
Won’t see any play without support cards, easy to kill, easy to kill the token, bad card overall, hope I won’t get it and I’ll probably dust it later if I will
On iOS When full board of minions meets another full board you I can’t see the whole animation of attacking due to the speed up. Anyone else having that?
0
How in the world are you supposed to make cards if you don’t know which archetype they support? Like you’re gonna print some random cards for a class that don’t fit together and the class is gonna be unplayable.
Even though some archetypes (Freeze shaman) never saw any play this is far more better. And also community finds a way to create new interesting decks.
3
I’m a standard player but damn... I feel bad for the wild players that will get hit by 46 damage in one turn.
0
If your opponent can’t find an answer in 2 turns (removing warden without killing it or destroying big minion) this can become a problem.
Seems stronger than darkness since you can awaken him in 1-2 turns. At least playable.
0
I didn’t quite get it, so can someone please explain this to me?
Each class has basic and classic set with one legendary card. They’ve introduced new DH class and will give free basic cards and some ‘Initiative set cards’. And that set won’t be classic DH set. So Demon Hunter won’t have any normal classic set as all other classes? Or did I get something wrong?
1
I got warlock, Druid, rogue and CW decks and they all play great. Not feeling oppressed by any other deck. Don’t know what you’re talking about.
0
They did that to remove any ability to go face from priest (still wondering what’s wrong with velen and cleric)
5
It’s the first charge card since frozen throne and probably the strongest one
2
Just saw very old GoT custom cards thread with keyword that allows your unit to ignore taunt, that was no joke)
Strong legendary, cheap, nice stats, needs to be played around meaning you should rely on board clears rather than on taunts when playing against DH. Wonder if it’s not OP though.
0
If you draw it with new beast buff spell you’re good. Otherwise it may be just too expensive. On turn 8 many decks have tools to clear 3 4/4s and they don’t go face so you use them mainly for board clears.
0
Won’t see any play without support cards, easy to kill, easy to kill the token, bad card overall, hope I won’t get it and I’ll probably dust it later if I will
9
Yeah, right, name 5 mage spells that buff minions...
0
Very good card for mage. Hope it won’t get nerferd
0
Try to remember any expansion when Paladin didn’t suck and when he had an identity. There was handbuff Paladin that didn’t see play. Now we have mech.
0
On iOS When full board of minions meets another full board you I can’t see the whole animation of attacking due to the speed up. Anyone else having that?
0
Speaking of class identity... And here I thought that buffing minions was Paladin’s thing. Blizzard totally forgot about pal.
Btw card is basically 4/4 for 3 mana if you got a minion on board. Not really strong, need to see another cards.