Actually looks very powerful. Especially with hunters mark. And sometimes vs aggro decks you need some pings on high attack minions and this helps tons
It could have 0 attack and it wouldnt matter.. think of it as Finisher (you shuffle Leeroy / Garrosh into deck with DMH than draw em with attacking this minion and now you can double faceless for 3x or double sudden genesis for 4x. And thx to DMH even if they destroy it you can just play another.
I don't think anyone is really understanding the finishing potential of this card. Grom+inner rage and sudden Genesisx2 is 51 damage, and you can consistently get the weapon for 8/9 with forge of souls. So you run 2x inner rage and 2x sudden genesis, you run 2x forge of souls, you run Grom as your only minion, you run 2x dead mans hand in case you draw Grom and in case you're playing against weapon removal, and you run all the removal that exists. These are the possibile combos...
Swing-3, inner rage X2 and sudden genesis x2 on grom-56, so that's 59 damage with 4 cards
Swing-3, inner rage x1 and sudden genesis X2 on grom-48, so that's 51 damage with 3 cards
Swing-3, inner rage X2 and sudden genesis x1 on grom-28, so that's 31 damage with 3 cards
Swing-3, inner rage x1 and sudden genesis x1 on grom-24, so that's 27 damage with 2 cards
I hope people are realizing that with this weapon in conjunction with grom can consistently get 25+ damage by turn 9/10 and go up to almost 60 damage. And the fact that you can get the weapon so consistenly makes this extremely powerful.
The problem with not running cheap spells is that you can't really deal with the early game, and the best mage minion at dealing with the early game is manawyrm which is unplayable in a deck with no cheap spells.
4
This is most certainly going to be an aggro card
14
Best hunter card of the set. They always needed this card. Sooo good along with crackling razormaw
9
Actually looks very powerful. Especially with hunters mark. And sometimes vs aggro decks you need some pings on high attack minions and this helps tons
28
Nice! Now druid can't fatigue!!! (Sarcasm)
1
1
With this card you can actually replace mire keepers In big druid and play Barnes, because if Barnes hits this that's actually very solid
5
What the actual f????? Now's that is a really shitty card
5
What a bad card
1
The problem with not running cheap spells is that you can't really deal with the early game, and the best mage minion at dealing with the early game is manawyrm which is unplayable in a deck with no cheap spells.
1
What if only 1 deathrattle minion died so far?