I've tried making a deathrattle hunter deck. It's pretty tough to make it viable though, as you said it's pretty slow. I've found that the hat works well with unleash. Jeweled Scarab is also pretty good, getting an extra KC or AC is nice.
The first wing at least. Reno has allowed control decks to become more widespread. Can't comment on the other cards really until they are released and we can all test them out.
Maybe some deck with several shredder type minions, dreadsteed, implosion, violet teacher, haunted creeper. Idk as said above, this will be really difficult to pull off.
The great summoner brawl was probably my favorite one. So I'm definitely going to experiment with this. I could see it being really good in rogue or druid. I want to try it in hunter, only because my great summoner brawl deck was a control hunter deck(that actually worked somehow).
Ha, yea that's why I added it in. I don't think too much life gain is necessary, o.w. the deck gets diluted a bit, but a small amount certainly. This deck isn't made to give an overwhelming victory or an easy win, most of the games I've played have been close. Regardless, I still won the majority of my games against Heroic Chromaggus with this one. Thanks for the +1 .
In the post they said they made this change to benefit future design space. Maybe having warsong the way it is now will limit the types of cards that can be released.
Those stats are from BRM. Also, as other have said before, so many decks have to tech cards against patron. When most of your decks have to tech against a single deck, I think something is wrong with the meta. I agree with Kripp on this one. I don't want to see patron nerfed to oblivion, just nerfed slightly. This could either be done via changes from blizz or new cards(we'll have to wait on that one).
I think the most ridiculous game I played... my opponent got 6 legendaries and 2 Nozdormus. Because of the Nozdormus and unstable portal animations, my turn was skipped most of the time...
As someone else said, while most of the time, your opponent is wasting your time. There are instances where they are trying to complete a quest(like do 100 damage).
eh I don't agree. It gets removed too easy if you have any board control whatsoever. As said above, it is pretty good in arena, but having it in your deck doesn't guarantee 12 wins or anything.
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I've tried making a deathrattle hunter deck. It's pretty tough to make it viable though, as you said it's pretty slow. I've found that the hat works well with unleash. Jeweled Scarab is also pretty good, getting an extra KC or AC is nice.
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Yea, if murloc overlords come around due to the 'fin' cards, then we'll need more Hungry Crabs
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The first wing at least. Reno has allowed control decks to become more widespread. Can't comment on the other cards really until they are released and we can all test them out.
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Mage doesn't have access to Conceal
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LOE
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Maybe some deck with several shredder type minions, dreadsteed, implosion, violet teacher, haunted creeper. Idk as said above, this will be really difficult to pull off.
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The great summoner brawl was probably my favorite one. So I'm definitely going to experiment with this. I could see it being really good in rogue or druid. I want to try it in hunter, only because my great summoner brawl deck was a control hunter deck(that actually worked somehow).
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So hyped for co-op brawl. Don't let me down blizz!
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Ha, yea that's why I added it in. I don't think too much life gain is necessary, o.w. the deck gets diluted a bit, but a small amount certainly. This deck isn't made to give an overwhelming victory or an easy win, most of the games I've played have been close. Regardless, I still won the majority of my games against Heroic Chromaggus with this one. Thanks for the +1 .
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In the post they said they made this change to benefit future design space. Maybe having warsong the way it is now will limit the types of cards that can be released.
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Those stats are from BRM. Also, as other have said before, so many decks have to tech cards against patron. When most of your decks have to tech against a single deck, I think something is wrong with the meta. I agree with Kripp on this one. I don't want to see patron nerfed to oblivion, just nerfed slightly. This could either be done via changes from blizz or new cards(we'll have to wait on that one).
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I think the most ridiculous game I played... my opponent got 6 legendaries and 2 Nozdormus. Because of the Nozdormus and unstable portal animations, my turn was skipped most of the time...
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I once mulched a Dr. Boom which then gave them another Dr. Boom . Double boom bot value there.
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As someone else said, while most of the time, your opponent is wasting your time. There are instances where they are trying to complete a quest(like do 100 damage).
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eh I don't agree. It gets removed too easy if you have any board control whatsoever. As said above, it is pretty good in arena, but having it in your deck doesn't guarantee 12 wins or anything.