Try'd it the surprise factor of Windfury and early burst in this deck is off the charts remains me of old shaman with comanders and Windfury,and i found that Dark Iron Dwarf is really amazing in shaman i really started thinking shod i play him or argus in my other shaman decks. All in all good deck work's nice in todays meta good job modded and tnx for sharing your deck :)
These are dreams gentlemen. Depressing dreams of things Blizzard will never do for the Shaman class
Well yes ofc but it's nice to think abut something like this you never know cards exists in this game(and some got nerft) that are more over power'd much more then the card's we dream abut and talk hear you know examples your self... This is just for fun and poking in the dark with ideas :D it's much harder to make a card then you think you need to think of balance with other cards in game and so on.. :)
Zoolock justice is the only justice that has been justified by Blizzard. There aren't official counter decks against zoolock at the moment, as Hunter is much weaker now. Some of those counter you assumed usually end up dead with full hand on turn 4 against a well-adjusted zoolock. The thing is that zoolock can play against every deck, whilst a deck dedicated to countering zoolock is poor against at least some other scourge deck of the ladder.
Well that is true the zoolock can play vs all other deck's with moderate win rate some more then other but yeah you need to know the game really well and know the enemy decks to and how to tune your deck to the deck's you are facing the most while not losing your strong match up's and that is something that not all players can do ....
Well that is why it has a cost of 2 mana minimum so you have to limit your limited mana pool cuz of overload so if you use it after wolfs early game you lose your whole turn,and it is far i think cuz of that and the fact that arcane int. is 3 mana draw 2 with but this you need to get overloaded to play it next turn with you limited mana pool.
Well always people try to go from 16 to 6 with that deck and that is why around that rank's ther has always been zoo and probably always will be if you are smart you will counter it (Not play it) ....
Well some times Rngesus smiles on someone but yeah some times it really is not fer like zoolock turn 7 his board is clear top deck doomgaurd life tap soulfire ..... Or any other topdeck,yeah you cant do sh*t vs that but i dose not happen all the time sometimes you top deck sometimes you get top deck't,the only thing why people complain is they always remember being top deck't in to a lose and forget the games they won with a perfect top deck ....
Well i probably dose cuz blizzard want's all classes to feel special and not be tat similar now i like how we are all think that it shod be related with overload and i support the idea with heal and draw in the same card but i think it is a little bit to much cuz in one card slot you get healing and card draw but it might happen and if it dose it will be awesome,and i dont think they will give shaman secret's cuz you cant give a class just one secret(Cuz if you only have one it is easy to play around it :D ) but if we are at secrets hear is one:
"4 mana secret ween a minion attack's summon to your on your opponents side of the board a earth bind totem(Minions next to the totem can not attack 0/3) " Now it's good and it's bad 4 mana cost is high but it can save you a game and it has rng cuz it is placed at random and the 4 mana cost cuz if we go in order that's the next one but if they do this Mad Scientist will have to be removed form the game :D
Well i want to hear what you think,what are the thing's we shod get in the new card pack's?
This is what i think,shaman's problem lies in the overload,ok not 100% but alot has to do with the fact if you play a card with overload you limit your plays for the next turn and that is good cuz it forces you to play a few turns ahead and to be good with shaman you need to be good at hearthstone in general.
The other problem is lack of a good card draw yeah we have Mana Tide Totem but he is so easy to get rid of part of this is a link with overload that in fact cuz of overload we are forced to play less cards in one turn and by such keep our hand flowing,but the problem is that most of classes out tempo you and a comeback is really hard for shaman cuz of the overload and lack of good card draw.
The 3 and a problem most people talk abut is the self healing yes shaman in WOW was a master of healing,but in hearthstone it has healing totem that dose not heal the hero(it used to i know) we have Ancestral Healing but it's only fore minions,now i understand that giving shaman the healing power of a paladin will probably not be a good idea and shaman with that will become a new(old) hunter the king of op...
Fore the problems considering overload i think something like this shod do the trick:
"Draw one card for each overloaded mana crystal" cost 2 mana /spell (dont really care how the name it) now with the cost of 2 mana and it being a spell i think it will not be op and cuz it is combo based it can not be play in a top deck situation and you need to be overloaded to use it.
Now the self healing is a hard one we want it to be good but not over the top so i think tat chain healing with some elements like lightning storm are in oder:
"Heal your hero and minions for 3-4 at random (this spell always starts form your hero and can only heal 3-4 targets including hero" Cost 3 mana overload 2 (name chain healing) Now i think this is not to much but still it might be...
Please share your thoughts on my ideas and add your own just thing real not broken...
Well i dont find this deck to be a gimik it has synergy it is alitle bit more control oriented then our typical shaman but it has it's pluses it's better vs other control decks and as lot's of taunt's to survive the zoo and rush decks,but all in all priest's will continue to keep shaman players at bay,one version or another...
Well people have add me after game some rage some to talk abut the game and tat kind of people are almost always nice and informative and i still talk to them from time to time abut meta and ranking and so on all in all abut 60% of people who add you after the match will be rude but the other 40 % is worth having,it's nice to know how meta shifts since w are all in similar rank and so and sometimes we playtest something together :)
Priest player's hate mirror matches :D But still playing vs the 9/4 deck is boring as hell as any other priest deck more or less games take long time and are not really fun for the non priest player :D
Well handlock is a given cuz people probably watch prismata cup with handlock dominating the meta.But the rest chaos i think pure chaos for abut a week then things will settles down and 3 or 4 deck's will be play'd regularly,thats my opinion.
Meta will not change it will stay as it is you will prb get to see more druid's but that all ther is to it,ppl will still force hunter ladder and zoo cuz it's easy to play and ladder up...
Dont get me wrong Kolento is a awesome player,and the deck is really good(It's one of strifcro's making we all know strif's deckbilding is godly),he playd well and got the win hope he win's more turnis ^_^
the only reason that deck will not be too popular is because, it's not cheap, and not that easy to play
the hard part of this deck is planning way ahead, thinking about next turn and next next turns......
it's not a easy deck to play where you just spot a single play and wins you game....if you dont play the most optimal moves each turn, it can easily costs you game
Y i know,have been playing token druid ever since i got all the cards for it yes the deck is not easy to play,since all the hunters on ladder i had to play something else and not my shaman so i play'd token druid(what can i do i just love burst dmg) and yes you have to know what you are doing to be able to win with this deck like you said think 3 to 4 turns ahead and predict the plays before they happen so yes skill cap to this deck exists.
2
Try'd it the surprise factor of Windfury and early burst in this deck is off the charts remains me of old shaman with comanders and Windfury,and i found that Dark Iron Dwarf is really amazing in shaman i really started thinking shod i play him or argus in my other shaman decks. All in all good deck work's nice in todays meta good job modded and tnx for sharing your deck :)
0
Well yes ofc but it's nice to think abut something like this you never know cards exists in this game(and some got nerft) that are more over power'd much more then the card's we dream abut and talk hear you know examples your self...
This is just for fun and poking in the dark with ideas :D it's much harder to make a card then you think you need to think of balance with other cards in game and so on.. :)
1
Well that is true the zoolock can play vs all other deck's with moderate win rate some more then other but yeah you need to know the game really well and know the enemy decks to and how to tune your deck to the deck's you are facing the most while not losing your strong match up's and that is something that not all players can do ....
0
Well that is why it has a cost of 2 mana minimum so you have to limit your limited mana pool cuz of overload so if you use it after wolfs early game you lose your whole turn,and it is far i think cuz of that and the fact that arcane int. is 3 mana draw 2 with but this you need to get overloaded to play it next turn with you limited mana pool.
0
Well always people try to go from 16 to 6 with that deck and that is why around that rank's ther has always been zoo and probably always will be if you are smart you will counter it (Not play it) ....
1
Well some times Rngesus smiles on someone but yeah some times it really is not fer like zoolock turn 7 his board is clear top deck doomgaurd life tap soulfire ..... Or any other topdeck,yeah you cant do sh*t vs that but i dose not happen all the time sometimes you top deck sometimes you get top deck't,the only thing why people complain is they always remember being top deck't in to a lose and forget the games they won with a perfect top deck ....
0
Well i probably dose cuz blizzard want's all classes to feel special and not be tat similar now i like how we are all think that it shod be related with overload and i support the idea with heal and draw in the same card but i think it is a little bit to much cuz in one card slot you get healing and card draw but it might happen and if it dose it will be awesome,and i dont think they will give shaman secret's cuz you cant give a class just one secret(Cuz if you only have one it is easy to play around it :D ) but if we are at secrets hear is one:
"4 mana secret ween a minion attack's summon to your on your opponents side of the board a earth bind totem(Minions next to the totem can not attack 0/3) " Now it's good and it's bad 4 mana cost is high but it can save you a game and it has rng cuz it is placed at random and the 4 mana cost cuz if we go in order that's the next one but if they do this Mad Scientist will have to be removed form the game :D
1
Well i want to hear what you think,what are the thing's we shod get in the new card pack's?
This is what i think,shaman's problem lies in the overload,ok not 100% but alot has to do with the fact if you play a card with overload you limit your plays for the next turn and that is good cuz it forces you to play a few turns ahead and to be good with shaman you need to be good at hearthstone in general.
The other problem is lack of a good card draw yeah we have Mana Tide Totem but he is so easy to get rid of part of this is a link with overload that in fact cuz of overload we are forced to play less cards in one turn and by such keep our hand flowing,but the problem is that most of classes out tempo you and a comeback is really hard for shaman cuz of the overload and lack of good card draw.
The 3 and a problem most people talk abut is the self healing yes shaman in WOW was a master of healing,but in hearthstone it has healing totem that dose not heal the hero(it used to i know) we have Ancestral Healing but it's only fore minions,now i understand that giving shaman the healing power of a paladin will probably not be a good idea and shaman with that will become a new(old) hunter the king of op...
Fore the problems considering overload i think something like this shod do the trick:
"Draw one card for each overloaded mana crystal" cost 2 mana /spell (dont really care how the name it) now with the cost of 2 mana and it being a spell i think it will not be op and cuz it is combo based it can not be play in a top deck situation and you need to be overloaded to use it.
Now the self healing is a hard one we want it to be good but not over the top so i think tat chain healing with some elements like lightning storm are in oder:
"Heal your hero and minions for 3-4 at random (this spell always starts form your hero and can only heal 3-4 targets including hero"
Cost 3 mana overload 2 (name chain healing) Now i think this is not to much but still it might be...
Please share your thoughts on my ideas and add your own just thing real not broken...
0
Well met bro, well met !!! Thats some good stuff .
0
Well i dont find this deck to be a gimik it has synergy it is alitle bit more control oriented then our typical shaman but it has it's pluses it's better vs other control decks and as lot's of taunt's to survive the zoo and rush decks,but all in all priest's will continue to keep shaman players at bay,one version or another...
0
Well people have add me after game some rage some to talk abut the game and tat kind of people are almost always nice and informative and i still talk to them from time to time abut meta and ranking and so on all in all abut 60% of people who add you after the match will be rude but the other 40 % is worth having,it's nice to know how meta shifts since w are all in similar rank and so and sometimes we playtest something together :)
0
But the what i find most funny is the cabal i steal your slime no i take it back and NO! thats my slime XD
You are right but control will always run thoughtsteals but i think since the rise of faplock you will need to play mind blast and 2x holy fire :/
0
Priest player's hate mirror matches :D But still playing vs the 9/4 deck is boring as hell as any other priest deck more or less games take long time and are not really fun for the non priest player :D
0
Well handlock is a given cuz people probably watch prismata cup with handlock dominating the meta.But the rest chaos i think pure chaos for abut a week then things will settles down and 3 or 4 deck's will be play'd regularly,thats my opinion.
0
Y i know,have been playing token druid ever since i got all the cards for it yes the deck is not easy to play,since all the hunters on ladder i had to play something else and not my shaman so i play'd token druid(what can i do i just love burst dmg) and yes you have to know what you are doing to be able to win with this deck like you said think 3 to 4 turns ahead and predict the plays before they happen so yes skill cap to this deck exists.