Nothing for Control/Thief Priest. rip
- CheekyChops
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Member for 2 years, 6 months, and 13 days
Last active Fri, Nov, 17 2023 06:08:37 -
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Carlsberg posted a message on 24.0.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Duels Updates & MorePosted in: News -
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Hearthsam posted a message on 24.0.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Duels Updates & MorePosted in: NewsDruid's winrate is being kept in check by imp lock alone, no other deck can generate so much extreme pressure so fast that you just die on turn 4-5 before druid can win the board with flipper/scale. The vile library nerf isn't big enough to make it matter, either. On the other hand, druid absolutely obliterates midrange or control decks so hard it's not even funny, it's a very polarizing class. Saying that the entire class can be kept in check by one neutral legendary (which isn't even guaranteed, druids have very big hand sizes) definitely sounds like an issue.
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SirPuFFaRiN- posted a message on 24.0.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Duels Updates & MorePosted in: NewsThe year is 2026: sprint costs 2 mana
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Kobald posted a message on Oops? Blizzard Accidentally Reveals Some Balance Changes And Then Confirms ThemPosted in: NewsSom cards in those decks need to be nerfed too.
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M1ch43l posted a message on Oops? Blizzard Accidentally Reveals Some Balance Changes And Then Confirms ThemPosted in: NewsMacaw should be banned and Deniathrus should be a deathrattle.
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GibreelFury posted a message on Oops? Blizzard Accidentally Reveals Some Balance Changes And Then Confirms ThemPosted in: NewsBringing back Brann was a big mistake. He's the main offender of most minion-based burst deck out there.
Nerfing Guff will be hard because I feel like any mana cost increase will result being irrelevant, as well as giving an empty mana crystal instead of a full one. It's really about the battlecry and how fast they can get to 20 mana.
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Imaqtpatooti posted a message on Oops? Blizzard Accidentally Reveals Some Balance Changes And Then Confirms ThemPosted in: NewsMacaw needs the nerf. It should not be able to repeat sire denathrius battlecry when it didn’t do any of the infusing. 10 dmg should be the limit of its capabilities. Instead I get hit with over 45 dmg from back to back macaws.
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Hearthsam posted a message on Oops? Blizzard Accidentally Reveals Some Balance Changes And Then Confirms ThemPosted in: NewsLegitimately mindblowing how guff keeps dodging the bullet when we all know it's the problem card in druid. Druid gets absolutely crushed by aggro, but crushes everything else because you know... playing with 20 mana is complete bullshit. Really fun polarizing class there.
Vile library is still gonna be insane, it's so easy for warlock to board flood with imps to suddenly create alarming face damage and minions too big to deal with. I feel like the location would be better as something like "Summon a 1/1 imp, improve for each other imp you control". You could still make pretty big minions twice (up to a 6/6) which is very strong for a 2 mana card but at least it wouldn't suddenly almost kill you out of nowhere with a huge buff.
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mantis33 posted a message on Oops? Blizzard Accidentally Reveals Some Balance Changes And Then Confirms ThemPosted in: NewsMacaw is much more of a problem than snowfall now that there are multiple battlecrys to steal that just straight up win the game.
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Devilseye posted a message on Oops? Blizzard Accidentally Reveals Some Balance Changes And Then Confirms ThemPosted in: NewsI would much prefer if they targeted Macaw rather than guardian itself, but I guess that will do it.
Alignment nerf was exactly what I had proposed months ago, glad to see this change.
Warlock nerf is probably not enough. But if the buffs are enough warlock will have counters, so maybe it's for the best (I was also hoping for a rafaam nerf, not because they should do, but just because I have a golden one).
Now I hope the buffs will be interesting. I wanna play Relic DH so bad, hope they will drop another buff there, aside from just the location. - To post a comment, please login or register a new account.
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I've always felt that all Discover mechanics should limit the discover pool to cards NOT in your starting deck and then further limit you to 2x non-legendary cards and 1x legendary card (as would be the case if you'd opted to have them in your starting deck).