Wild is sincerely more fun and diverse right now. I only do standard to clear quest log then go back to climbing wild with real decks. More diversity and balance. Not face hunter every game
What quests can you do in standard that you can’t do in wild?
The biggest problem playing murlocs in standard is card draw. If you can get the caravan to stick, it helps a lot. Maybe if you ran a couple voracious readers?
Somethings wrong here. I’m up against a Shaman, and playing my death rattle Demon Hunter. 1st turn, he goes first, I’VE GOT THE COIN. He somehow goes face with Serpentshrine Portal!?!?!? That’s a 3 mana card!!! How is that possible. And even more unbelievably, the three cost minion he summons is Deathwarden, tagline: deathrattles can’t trigger. This was in standard at platinum level.
Was playing my third game in a row with my Portalock and suddenly none of my cards had cost, attack, or health on them. My hero didn’t show its health either. Mana was not showing either. Made it really hard to play, but made me think; this would be a really cool spell, that is, hide all attack and health on all cards in hand and deck.
So I’m attempting to fulfill the summon 100 imps, Warlock quest, using Neeru Fireblade. Opponents mage is down to 9hp, when the portal opens and floods the board with imps. He doesn’t concede and plays a minion. I twisting nether to wipe out my board. Floods again with imps. Still doesn’t concede. I proceed to wipe out my board and replenish 2 more times. He kills, a few, I kill a few. When it was said and done I had summoned 39 imps, thanked him, and let him win. I don’t know if he was knowingly facilitating my quest or if he thought I was an idiot. Doesn’t matter, it was fun.
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What quests can you do in standard that you can’t do in wild?
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The biggest problem playing murlocs in standard is card draw. If you can get the caravan to stick, it helps a lot. Maybe if you ran a couple voracious readers?
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In wild, Murloc Shaman, rules.
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Huh. I’ve played about 20 games in wild and have had Stealer of Souls and Plot Twist in my hand by turn 6 maybe 3 times.
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The animation is so slow it’s almost impossible to fully take advantage of this. It takes forever.
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Of course. I must have missed it. Forgot shamans have access to Lightening Bloom.
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Somethings wrong here. I’m up against a Shaman, and playing my death rattle Demon Hunter. 1st turn, he goes first, I’VE GOT THE COIN. He somehow goes face with Serpentshrine Portal!?!?!? That’s a 3 mana card!!! How is that possible. And even more unbelievably, the three cost minion he summons is Deathwarden, tagline: deathrattles can’t trigger. This was in standard at platinum level.
Any ideas?
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Was playing my third game in a row with my Portalock and suddenly none of my cards had cost, attack, or health on them. My hero didn’t show its health either. Mana was not showing either. Made it really hard to play, but made me think; this would be a really cool spell, that is, hide all attack and health on all cards in hand and deck.
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Everyone should start a thread every time they get high-rolled.
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It’s back.
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So I’m attempting to fulfill the summon 100 imps, Warlock quest, using Neeru Fireblade. Opponents mage is down to 9hp, when the portal opens and floods the board with imps. He doesn’t concede and plays a minion. I twisting nether to wipe out my board. Floods again with imps. Still doesn’t concede. I proceed to wipe out my board and replenish 2 more times. He kills, a few, I kill a few. When it was said and done I had summoned 39 imps, thanked him, and let him win. I don’t know if he was knowingly facilitating my quest or if he thought I was an idiot. Doesn’t matter, it was fun.
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Still missing.
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I’m so sick of searing totem. Got it 4 times in a row today. It feels like I’m being punished for using my hero power.
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I bought mage. Four legendaries that I didn’t have, two of them being neutral and one being dual, for $20 is a steal. Not to mention, 300+ dust.
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Missing.