Wow, so much hate. Not a single argument, only "oh, you had bad luck", "quit QQ'ing", "it's good, not op". It's not like the guy made a strong point, but at any rate have any of you either.
I agree that it wouldn't be unreasonable to nerf it, and I'll actually present the reason I think that.
1. Mage already has very strong and versatile class spells, many of them pretty cheap, perfect for comboing with a card like flamewaker. You're just potentializing what already is good by itself.
2. Yes, it is a knife juggler on steroids. How many juggles you will get from a juggler on average? 2? And I'm being generous, because this guy gets a target on his head as soon as it hits the board, besides, it's somewhat easy killing a 2 health minion. You will most likely not get a knife thrown the turn he comes out, not in the early game. Now when we look at flamewaker, turn 3 flamewaker > coin > random 1 mana spell and you're looking at 4 pings. With 4 pings, what is going to survive on your board? How are you supposed to kill him next turn? Death's bite, fireball, truesilver champion, lucky implosion... non-terrible crackle, lava burst... and lets say that for some unlikely reason you don't have any of this cards in your hand by turn 4. You lost. Unless the mage has crappy hand and draws, you lost. Because you're already against the wall trying to kill that flamewaker and the mage is trowing obstacles in the form of counterspell/mirror entity, mirror images and killing every single minion you are able to play in the process. I know how to play around the secrets, I just can't play around them and put myself in a winning position on turn 4, no way there is enough mana. And it will only snowball out of control. By the time you're about to stabilize, you're in burn range. So yeah, that 4 health pushes this guy over the top, it's just too hard killing it, and if you don't, pings are going to rape every minion you play.
3. Mage already has viable decks. Really, mech mage is already unfair when they get the nuts opener. It's a very cheap deck and can just wreck about everything there is provided it has a good opener. But is there a way to stop this deck? Even getting rid of goblin blastmage, it's still going to be solid. You'd have to mess around those neutral mechs, and that's not cool.
There is freeze mage, a high-end deck, not very popular nowadays, but still strong.
There is echo mage, also pretty cool.
So why another viable potentially unfair deck? Shaman has hardly one playable deck. Paladin has pretty much one serious option. Why not focus on giving those classes the means to show up in ladder?
The way I see it, it's just a way too strong card for mages, it's not just good, it's oppressive. Either you kill it right away, or you're in bad shape. And it's ok for there to be cards like this, I just can't accept that they're hitting the board by turn 3, when my mana can barely allow me to develop my board.
Would a nerf kill tempo mage? Yes. Is that a bad thing? I don't see the problem.
- Boxfox67
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Aether_lackey posted a message on So, who's ready for a Flamewaker nerf?Posted in: Card Discussion -
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AardvarkPepper posted a message on Slow playPosted in: General DiscussionPosts like the OP really make me want to take my time. Maybe even make dumplings during my turns.
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1
People getting salty as I'm destroying them in casual lol. Not my fault you can't beat my face hunter, thank blizzard :-).
2
Lol all you noobz can't handle my face hunting skills. Then you get so salty, dr boom is OP. Face hunter just takes skill. Dr boom doesn't. /thread
1
Dust it.
-7
This card needs nerfed plain and simple. Anybody saying other wise is playing this card.. Worst cancer in hearthstone yet. Right above face hunter and mechmage.
3
Slyvanas
1
Rock another kill command. Get rid of core hound add another timber wolf and river croc get rid of boar.