The dusting system needs to redone. Even after an expansion hits and I spend thousands of gold on cards, I only ever have enough to craft 1 legendary and some must have epics, rares, ect. Packs, other rewards, and/or quests need to give dust or something.
If it's going to be more affordable, then daily quest need to award dust. One of the biggest problems with building a deck is I NEVER have enough dust. I rarely draft, and save all my gold for packs when the new expansion comes out. Even with all that gold for packs I still can't ever complete a whole deck 99% of the time unless I get super lucky on pack openings. It makes it feel like I HAVE to spend money in order to get a single deck up and running.
Less RNG based cards. All it does it reward the lucky.
Less one-card combos that can win by themselves. Nothing like winning 99% of the game, then someone playing one card and the RNG gods ripping it out of your hands and putting it to theirs, because, reasons.
Better rewards for clearing Heroic level content. Getting a card back is rather underwhelming. Atleast some packs or something.
Larger deck minimums. Decks are way to consistent. Seeing the same decks with the exact same draw, card for card, gets stale.
More tribes and synergy with them.
The "single mom" spam posts appearing to be banned.
^ I goofed. The idea for Reno would be to go to 30, as that's the default max health. It also isn't 3 mana. I didn't read the rules quite well enough. So I'm going to put in another card.
I was going to ask, is there an easy way to make corrections to existing cards? I had been going back to the card creator and making them all over again from scratch. Is there a way to load a card into to make changes instead of starting all over again?
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Plenty of aggro for good old Dragon Priest to feast on.
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Likewise
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The dusting system needs to redone. Even after an expansion hits and I spend thousands of gold on cards, I only ever have enough to craft 1 legendary and some must have epics, rares, ect. Packs, other rewards, and/or quests need to give dust or something.
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If it's going to be more affordable, then daily quest need to award dust. One of the biggest problems with building a deck is I NEVER have enough dust. I rarely draft, and save all my gold for packs when the new expansion comes out. Even with all that gold for packs I still can't ever complete a whole deck 99% of the time unless I get super lucky on pack openings. It makes it feel like I HAVE to spend money in order to get a single deck up and running.
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Less RNG based cards. All it does it reward the lucky.
Less one-card combos that can win by themselves. Nothing like winning 99% of the game, then someone playing one card and the RNG gods ripping it out of your hands and putting it to theirs, because, reasons.
Better rewards for clearing Heroic level content. Getting a card back is rather underwhelming. Atleast some packs or something.
Larger deck minimums. Decks are way to consistent. Seeing the same decks with the exact same draw, card for card, gets stale.
More tribes and synergy with them.
The "single mom" spam posts appearing to be banned.
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^ I goofed. The idea for Reno would be to go to 30, as that's the default max health. It also isn't 3 mana. I didn't read the rules quite well enough. So I'm going to put in another card.
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By opponent's right, I mean from your perspective. Allowing you to bypass taunts and hit those annoying minions that are being protected.
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I was going to ask, is there an easy way to make corrections to existing cards? I had been going back to the card creator and making them all over again from scratch. Is there a way to load a card into to make changes instead of starting all over again?