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    posted a message on Literally unplayable, shitty small indi game

    heh

    Posted in: Card Discussion
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    posted a message on Anyone else play 30 legendarys?

    I used to play the 30 legendaries deck back in the day, but then after GvG the games didn't really passed turn 7 so I wasn't having much fun.

    Maybe I will give it a try again, thanks for sharing the list.

    Posted in: General Deck Building
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    posted a message on Rastakhan's Low Resolution

    It is fine here.

    Posted in: General Discussion
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    posted a message on Best Looking Golden Cards

    Ragnaros the Firelord

     

    Posted in: General Discussion
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    posted a message on My Custom Expansion
    Quote from Oxy >>

    The locations are in the class cards. Check the drop-down where it says, "Neutral Cards."

     Thanks!

    Posted in: Fan Creations
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    posted a message on Need your thoughts on a NEW MECHANIC for a fan expansion: Tactics!

    Nice concept, but I think for it to be balanced it needed to be like quests: costs 1, you need to play it. Also, the effects are really strong so it could be better for ALL of them to have drawbacks, because of that I believe the Priest and Hunter ones are Overpowered, Shaman one could be Op and the rest are fine if you pay at least 1 mana for it.

    Posted in: Fan Creations
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    posted a message on My Custom Expansion

    Hey man, really cool design and concepts but I think you should nerf them a little bit, no need to change the effects but some of them need a change of mana cost.

    My favorite one was Time-Traveler Mirto, but I can't find the locations, don't know what is wrong with the link. Can you post them here?

     

    Posted in: Fan Creations
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    posted a message on MC tech - the problem no one sees?
    Quote from Malygoddd >>
    Quote from AmnesiaJK >>

    You just said that if your odds are of 100% defeat, you can't use a card to try to change it to 50%?

    MCT is a good tool to use against decks that usually have more than 3 minions in play, simple as that, we need cards like that in Standard, just like we need Speelbreaker and Big Game Hunter. Sometimes the meta calls them, sometimes don't, simple as that, we need cards like this to keep some deck archetypes in check.

    Sure, Blizzard's balance is not perfect, and that is exactly why we need tech cards/combo breaker cards in Standard.

    Just my POV.

     

    The problem is that it is random and that luck decides game on the spot, and it feels bad for at least one of the players, sometimes both. If you want the game to be full of cards like that, sure. 

     You should change your thread to "I think the game is full of RNG cards" then. If the MCT RNG effect is the problem here, do you really think it would be better if the player could choose the card he is stealing? The thing is, a card that can be played against decks that usually have more than 3 cards in the field is something the game needs. It seems that RNG is your problem and that you don't like games that can be frustrating sometimes.

    But Hearthstone is a game that you play against other players, with cards that you pick randomly from your deck each turn. It will have some frustrating things, but, that is normal for a game, sometimes you win, sometimes you lose, sometimes the RNG is good, sometimes it isn't.

    Maybe if MCT didn't exist you would be creating a thread to discuss about why you can't counter play some decks/strats. 

    Posted in: Card Discussion
  • 8

    posted a message on MC tech - the problem no one sees?

    You just said that if your odds are of 100% defeat, you can't use a card to try to change it to 50%?

    MCT is a good tool to use against decks that usually have more than 3 minions in play, simple as that, we need cards like that in Standard, just like we need Speelbreaker and Big Game Hunter. Sometimes the meta calls them, sometimes don't, simple as that, we need cards like this to keep some deck archetypes in check.

    Sure, Blizzard's balance is not perfect, and that is exactly why we need tech cards/combo breaker cards in Standard.

    Just my POV.

     

    Posted in: Card Discussion
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    posted a message on Make the Card

    Since I saw jaswitzer97 post after I had created the card, I will post both here.

     

    For GerritDeMan:

     

    For jaswitzer97:

     

    Next: A tech card that can stop combo decks.

    Posted in: Fan Creations
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    posted a message on Make the Card

    despair

    Next: a Druid ECHO card (spell or minion).

    Posted in: Fan Creations
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    posted a message on Make the Card
    Quote from ColinthePyro >>
     
    Next: A 3 mana support card for Dragon Paladin.

     dragoncaller

     

    Quote from Starstruck >>

     

    Next: a 1 cost legendary with text that results in something that isn't a simple value card.

    Simple.

     the trickster

     

    Next: a common pack filler card for the next expansion

    Posted in: Fan Creations
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    posted a message on Make the Card

    Oh yeah I forgot.

    Next: A warlock Hero Card that costs 4 mana.

    Posted in: Fan Creations
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    posted a message on Make the Card

    Not sure if you wanted a new Keyword, so I used Poisonous and Lifesteal. Made 2 legendaries that should be released in the same set.

    Hero Power

    Bob

    While Anastasia can be used in any kind of archetype, Bob could push a Stealth archetype if played together with Anastasia.

    Anastasia is a little overpowered? Maybe, but we can always change the mana cost. I mean, we have Gul'dan.

     

    Posted in: Fan Creations
  • 7

    posted a message on Rastakhan's Rumble - New Expansion Discussion Thread

    Nagas and Vrykul are nice but... pirates? Urgh.

    Posted in: General Discussion
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