Back again, and fixed my card's wording. (Had to drop the flavor, though.)
Give the gift that keeps on giving! Value!
As nice of a card this is it is unbalanced. You are giving your opponent a one drop in the early game which can and probably will be bad for you. I think you should raise the health or attack value by one since spider tank is a 3/4 mech with no drawback and a draw that will give an opponent a guaranteed play next turn is just too big for the stat line this card offers.
I'd have to disagree. With something like Ogre Brute, this card is fine. Sure, there are some great cards they could possibly get, but for an Ogre Brute that can attack anything, I say it's not bad.
I'm on fence. I easily see this as 5 health card instead of 4/4/3 (attack, health, cost) card.
I just didn't want to overpower anything. You think maybe adding charge?
Also, I already submitted it, so I can't change it now, right?
Back again, and fixed my card's wording. (Had to drop the flavor, though.)
Give the gift that keeps on giving! Value!
As nice of a card this is it is unbalanced. You are giving your opponent a one drop in the early game which can and probably will be bad for you. I think you should raise the health or attack value by one since spider tank is a 3/4 mech with no drawback and a draw that will give an opponent a guaranteed play next turn is just too big for the stat line this card offers.
I'd have to disagree. With something like Ogre Brute, this card is fine. Sure, there are some great cards they could possibly get, but for an Ogre Brute that can attack anything, I say it's not bad.
"She seduces from 8am to 4pm, but only during the weekends."
Currently warlock class lacks when it comes to five drops and this card is designed to remedy just that. Card is balanced around its risk factor (your opponent can discover ANY minion that's demon, including the legendaries.) However this minion is an excellent taunt and many demons the opponent can pick from carry a penalty (like a Flame Imp.) Has a good chance to trade favorably since its a class card.
Her own battlecry also is based around the idea that the most powerful Warlock's demons carry penalty with them to their player. Also I wanted to add something that fit to the whole idea of giving a gift.
Love this card! It's effect is similar to the one I made, except I worded mine wrong.
First, is this supposed to be a Battlecry? Also, you can't have your opponent doing something on your turn. You'll need to make it so that all Discoveries are happening on that player's turn.
Aww damn, I forgot to put battlecry. I'll do that in the actual submission.
But also, why exactly can't I have the opponent doing something on my turn?
Because the game isn't really programmed to be that interactive. Also, if you played this they can rope your turn as the game won't allow other actions until a choice is made. You'd need to wait until you nearly rope and play it and then it's pretty abusive as if you wait until exactly the rope they just RNG the 1/3 choice. It would need to say like "At the beginning of your opponent's turn, they Discover a 1-cost card" and even then that's likely too rule breaking (as in HS rules not contest rules; though it'd likely be more than 4 lines too). Things that give stuff to an opponent are always RNG based and just happen. They either directly add to hand, deck, or play but giving them the choice feels like it's not HS anymore.
Oh well, thought it sounded cool (some staff member loved the flavor, even :<)
First, is this supposed to be a Battlecry? Also, you can't have your opponent doing something on your turn. You'll need to make it so that all Discoveries are happening on that player's turn.
Aww damn, I forgot to put battlecry. I'll do that in the actual submission.
But also, why exactly can't I have the opponent doing something on my turn?
Mkay well I never read wowpedia that much and In Arthas book there was nothing about killing and ressurecting nerubians (or I dont remember anything :D ) but ok its your expansion and I hope that you will nerf that shaman spell just to keep balance in universe and keep shaman dead aswell :D
Either you don't remember, or you've never played WoW ;3
Cool cards, but most are way too low cost for great effects with no drawback.
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That sounds like a good idea.
Nobody better say it's OP, after this >.>
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What do you think would be less op and more flavorful?
Adding charge, or making it a 4/5?
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Changed from the original, as people said it was underpowered.
He gives the gift that keeps on giving...and he CAN'T wait to give it to YOU!
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Back again, and fixed my card's wording. (Had to drop the flavor, though.)
Give the gift that keeps on giving! Value!
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Aww damn, I forgot to put battlecry. I'll do that in the actual submission.
But also, why exactly can't I have the opponent doing something on my turn?
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Posted this earlier in the "What's This?" topic.
Whatcha think?
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Already made one!
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Appreciate the feedback, guys!
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Yeah, true. Was making it in terms that Discover would be in the Meta.
But the design is nice, eh?
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So what do you guys think?
Was thinking it might be too OP, and that "add a copy to your hand" would be better.