Nope worst meta were...all the previous metas ;)
- 4lgorithm
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Hematyt posted a message on Is this the worse meta you’ve seen?Posted in: Standard Format -
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JINXNATOR_ posted a message on Is this the worse meta you’ve seen?Posted in: Standard FormatNo. The worst meta ever was Witchwood. Every game was odd paladin, even paladin or cubelock. Tbh this is probably one of the best metas in history of hearthstone.
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Bl0odFilPro posted a message on Is this the worse meta you’ve seen?Posted in: Standard FormatNo
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Majora posted a message on Is this the worse meta you’ve seen?Posted in: Standard FormatFar from the worst, but still so boring to the point of only logging in to complete quests. Already can't wait for the new expansion.
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Kadakk posted a message on Is this the worse meta you’ve seen?Posted in: Standard Formatevery meta is the worst meta :)
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suchti352 posted a message on Is this the worse meta you’ve seen?Posted in: Standard Formatlol no, mtg pirate warrior and KotfT Jade druid metas were faaaar worse
as for the rest of the post:
the last few months into an epansion are always the most boring ones as there are almost no new decks(with a few exceptions like heal zoo) and the existing ones are so even that you can't really nerf any of them. The only way to change that is by releasing more cards, but even that barely changes the meta.
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JeanTheMedicRat posted a message on Custom Class Competition #6: Phase One, SubmissionPosted in: Fan CreationsBlood magic is a vile thing, to use your own life force to create powerful spells. Who can survive this deadly cost, igniting their own veins to defeat their enemies? The reptilians of course, with their incredible regenerative nature.
Bloodburner
Class Overview:
- Self Damage focused
- Powerful spells with drawbacks most of the time
- Powerful Hero power and many Hero Power synergies
- Dragons!
- Is introduced during Rastakhan's Rumble
The Bloodburner is a fire and blood centered class, able to control the entire game but living on the edge due to many self damage effects. The class benefits often from being at low health which empowers a few cards. Health matters, both your own and the minions'. Just like priest plays with attack values, the Bloodburner plays with Health values. The Hero Power is the strongest asset besides your health pool, as many cards empower it and amplify it in some way. Because blood magic is so volatile most spells will harm you while the minions will protect you, either by being big taunts, healing or lessening the health costs of your magic.
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Granduroi posted a message on Custom Class Competition #6: Phase One, SubmissionPosted in: Fan CreationsThe Sisters
Sometimes a hero is not enough. Sometimes even a hero is not what we want, we prefer to play a villain! So why not combine the two desires, by playing two bad guys at once?
The Sisters is a very special class, combining the abilities of the Great Warlock Alythess and her sister, Lady Sacrolash, a powerful warrior. Their heroic powers not only give powers, but also allow them to change between the two sisters. This is the flavor of the class: you should not focus on one sister, but dance between them, and know how to take advantage of each other's abilities, especially with the keyword Sisters' Choice, which has a different effect depending on the sister leading the fight.
Being two, we could say that the sisters have no weakness, but they unfortunately have some : both being fighters, they do not particularly like to delegate their tasks to minions, and have no buffs to grant them . They also do not have a spell allowing them to do great damage to the opposing hero; Sacrolash uses her weapons to strike, and Alythess just destroy the minions with her powerful spells.
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And of course, good luck for all other participants !
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Devizz posted a message on Custom Class Competition #6: Phase One, SubmissionPosted in: Fan CreationsDeath Knight
Back when Knights of the Frozen Throne expansion came out, I was really disappointed as a big fan of the Warcraft franchise and an avid Hearthstone player that Blizzard decided not to implement an additional class. In my book the KotFT content never did the Death Knight player fantasy justice - so much potential was wasted back then. UI/UX limitations were always an issue with this I suppose (among other reasons). Now with the recent Demon Hunter announcement, I am wondering if the game's fundamental design space was opened up for even more character classes down the line. I sure hope so. I mean, when a new class was to be introduced, it made sense to pursue the Demon Hunter since the Death Knight player fantasy was sort of already explored. Anyhow, I decided to take matters into my own hands for now and designed a set of my own, a full-fledged Death Knight class. This is more of a starting point for further iterative work, an early draft if you will. All of the cards seen here would require a lot of playtesting if they were to be ever implemented into the game. Designing this set to keep it in line with the current Death Knight related content implemented was quite a challenge. I didn't want to reuse any cards, be it text or art nor to render them less meaningful in any way, shape, or form (even the ones from older/rotated out sets).
I tried to push boundaries with the designs, some cards are bound to be potentially game breaking - that is fine, I'd rather experiment and do something new and interesting, even if the entire set is scrapped after playtesting - an interesting gameplay aspect might emerge that can be further explored.
The permanent effect of Unholy Presence might prove to be problematic and as a result, will probably have to be further iterated upon into something like ‘Deal 1 damage to your hero and give it +2 Attack until the next time it attacks.‘ (2 mana). Still, I really want to prototype the initial 'bonkers' one and perhaps the playtesting sessions will give birth to something different and equally interesting.
Blood Presence probably needs an additional effect like 'If not used, restore 1 Health to your hero.'.
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ravennos posted a message on Custom Class Competition #6: Phase One, SubmissionPosted in: Fan CreationsMy first time taking part as well, and I bring you the ever creative Monk!
Class Identity:
The class focuses on control tools, heals, hero attacking, and minion bouncing. They also have some dragons, and a new keyword coming with future sets, Chi, to enhance some of their cards with bonus effects when played later in the game at the cost of additional Mana.
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Open auditions didn't work at all, i didn't get a single buddy 💩👍
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I'm still waiting for tavern regular dk skin *pepepls*
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Maybe bots or something of that nature
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Sorry Khadgar, you hot, but my daddy is still Medivh 𓄿
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In/or before next major patch 😤 cmon, the only bug people care about is skins one
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I don't get all the complaining about rng. It's a board game, and you can roll that dice and have fun with it. It would be boring without rng, you would learn all of the rules and the biggest nerd would win everytime, what a fun game that would be.
Also "early hearthstone" was not fun, scarriest cards were flamestrike and mc tech. Don't fill the board and trade by value were only rules.
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Well, if you're f2p in this game since 2014, then you absolutely can 🙂
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Get them 3/3 doges hero power and you'll be good
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Lul Razakus loses everytime if the draw isn't perfect. And with perfect draws every deck can be tier 1