As Hearthstone evolves, I am concerned that Arena drafts will feature more and more choices between 3 bad cards.
My reasoning here is that GvG and, probably, future expansions feature a lot of internal synergy. By internal synergy, I mean that the cards combo well with each other due to shared mechanics. The Mech creature type is the primary theme of GvG and many of its cards have a power level directly correlated to the number of mechs in your deck and, by extension, the percentage of mechs in the card pool overall.
Thus, when the next expansion is released, we can expect the power level of Mechs Matter cards to decrease. To a lesser extent this is also true for spare parts generators and the cards which benefit from them (Troggs etc).
Thus, assuming that GvG cards remain within the Arena card pool, the average quality will decrease.
Similarly, if the next expansion has a unifying theme we can expect it to have a far smaller impact on Arena than GvG did is it will be less common to draft a deck consisting significantly of cards from the new expansion (which rely on its theme).
Is my reasoning correct? How do people feel that Blizzard will counter this?
A few suggestions from me :
GvG leaves the Arena when the next large expansion is released. At any given time the Arena pool consists of the original card set plus the most recent large expansion and the most recent small adventure card set.
Each Arena draft only features one expansion (either chosen by the player at the start of the draft or randomly allocated). This would, however, put pressure on the designers to balance sets for Arena as well as Constructed.
Arena drafts change to give the player a choice or 4 or even 5 cards per pick.
I like option 3 above and would even like to see it come in to effect in the existing environment. Having more draft options would have the following effects on Arena :
Skilled drafters would be less likely to end up with a bad deck due to unlucky selections being offered or a lack of cheap or expensive cards forcing an awkward curve. For the most part, I am keen that the game favours and rewards skilful players.
Players would be more able to draft combos in to an Arena deck eg Mechs, Beasts, Deathrattle, Murlocs.
Warrior and Hunter would benefit as these two classes rely heavily on internal synergy (self harming/beasts).
This suggestion might need to be paired with the earlier suggestion of limiting decks to a maximum of 2 copies of any given card since it would be more likely to yield 6 fireball decks, for example.
Alternatively, the rarity of additional copies of a card which you have already drafted could be increased by one level. For example, if you already have a fireball then its effective rarity would now be Rare. If you have 2 copies, it would then appear in the Epic bracket.
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As Hearthstone evolves, I am concerned that Arena drafts will feature more and more choices between 3 bad cards.
My reasoning here is that GvG and, probably, future expansions feature a lot of internal synergy. By internal synergy, I mean that the cards combo well with each other due to shared mechanics. The Mech creature type is the primary theme of GvG and many of its cards have a power level directly correlated to the number of mechs in your deck and, by extension, the percentage of mechs in the card pool overall.
Thus, when the next expansion is released, we can expect the power level of Mechs Matter cards to decrease. To a lesser extent this is also true for spare parts generators and the cards which benefit from them (Troggs etc).
Thus, assuming that GvG cards remain within the Arena card pool, the average quality will decrease.
Similarly, if the next expansion has a unifying theme we can expect it to have a far smaller impact on Arena than GvG did is it will be less common to draft a deck consisting significantly of cards from the new expansion (which rely on its theme).
Is my reasoning correct? How do people feel that Blizzard will counter this?
A few suggestions from me :
I like option 3 above and would even like to see it come in to effect in the existing environment. Having more draft options would have the following effects on Arena :
This suggestion might need to be paired with the earlier suggestion of limiting decks to a maximum of 2 copies of any given card since it would be more likely to yield 6 fireball decks, for example.
Alternatively, the rarity of additional copies of a card which you have already drafted could be increased by one level. For example, if you already have a fireball then its effective rarity would now be Rare. If you have 2 copies, it would then appear in the Epic bracket.