First time posting. I put together a mech pali, which has seen almost no competitive play and I think most people have given up the idea outside of odd tech options or some control variant. I've been playing mine as a buff/midrange pali and have had a ton of success with it.
I have a full guide in it and hope some people will give it a shot or comment to let me know.
Quick note: Post in 1 place for feedback on the forums. Posting multiple times in multiple forums for the same deck will get you a knuckle rapping by the mods.
The deck, in its shell, seems decent. But as your tech options go, flipping to Lynessa and Galvadon isn't a good idea. That deck requires some level of recursion for either of those huge threats. They're easy to knock down and then you're in deep shit. So unless you're putting in a recursion package (Baleful Banker, Zola the Gorgon, etc.), then you're going to be out of steam super quick in a Quest Pally deck.
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A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!
I agree, but I haven't tried it and it seems to reasonably make sense in the deck. The reason I feel like it works, is it adds two serious threats, along with the amount of seriously big minion threats that are already exist with building giant magnetized mechs.
Generally you'll end up with with 2-3 mechs with stat lines of 12/15 by midgame. Add Lynessa for 7 or quest completion and I feel likes its low investment for getting a decent result.
Also thanks, since I didn't really know where to post. There are several places that it seems fit as far as deck building.
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Hey all!
First time posting. I put together a mech pali, which has seen almost no competitive play and I think most people have given up the idea outside of odd tech options or some control variant. I've been playing mine as a buff/midrange pali and have had a ton of success with it.
I have a full guide in it and hope some people will give it a shot or comment to let me know.
https://www.hearthpwn.com/decks/1173876-buff-mech-paladin
Quick note: Post in 1 place for feedback on the forums. Posting multiple times in multiple forums for the same deck will get you a knuckle rapping by the mods.
The deck, in its shell, seems decent. But as your tech options go, flipping to Lynessa and Galvadon isn't a good idea. That deck requires some level of recursion for either of those huge threats. They're easy to knock down and then you're in deep shit. So unless you're putting in a recursion package (Baleful Banker, Zola the Gorgon, etc.), then you're going to be out of steam super quick in a Quest Pally deck.
A never-Legend Dad who keeps making rank 2 or 1, but then sliding.
Rumbling around Gurubashi Arena. Shirvallah is the best loa. Go Tigers!
I agree, but I haven't tried it and it seems to reasonably make sense in the deck. The reason I feel like it works, is it adds two serious threats, along with the amount of seriously big minion threats that are already exist with building giant magnetized mechs.
Generally you'll end up with with 2-3 mechs with stat lines of 12/15 by midgame. Add Lynessa for 7 or quest completion and I feel likes its low investment for getting a decent result.
Also thanks, since I didn't really know where to post. There are several places that it seems fit as far as deck building.