imho Kidnapper needs to be completely reworked to take a minion off the board and put it into your hand. So you can kidnap enemy minions. Apply whatever restrictions (e.g. only minions with n or less attack, like Cabal Shadow Priest) and mana cost are necessary to make it balanced.
It... kinda would make more sense, wouldn't it? Because... well Kidnapping is taking somebody away while owners hand is more like a "Send-Home-Napper" which doesn't sound as cool. You convinced me, the first were I'm actually pro reworking/changing it.
As more cards get added to the pool, the more likely it is that "bad" cards find their way in the deck. I remember when everyone did say Wild Pyro is a bad card.
And Puddlestomper is added because murlocs are a thing now. Well kinda at least. Potential for murlocs are a thing and a 3/2 murloc is quite awesome.
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It... kinda would make more sense, wouldn't it? Because... well Kidnapping is taking somebody away while owners hand is more like a "Send-Home-Napper" which doesn't sound as cool. You convinced me, the first were I'm actually pro reworking/changing it.
As more cards get added to the pool, the more likely it is that "bad" cards find their way in the deck. I remember when everyone did say Wild Pyro is a bad card.
And Puddlestomper is added because murlocs are a thing now. Well kinda at least. Potential for murlocs are a thing and a 3/2 murloc is quite awesome.