At first, I thought eternal knight was OP, and then I realized Anubarak is the real OP. +2 attack to all Undead and Token that spawn, what the actual fuck. And all the t6 minions are cracked. Feel like HP doesn't matter anymore. Just token reborn undead and ton of scalers. High DPS divine shield reborn deathrattle minion makes it so if you get bad RNG and fall behind - you can't catch up or use utility build to win. HP won't scale fast enough to tank your tokens and zerg, Leeroy/T6 Mantis are useless. And a body without reborn like Eternal Knight just doesn't feel worth it to keep since you rather have Eternal Summoner and Anub get the reborn. Mech is the only other tribe that can compete at this point by having stronger early game and tokens to match in number. But the overall versatility mid/late game of Undead is way too high.
- I would change it by making Anub'arak deathrattle non-permenant. Make it give like +5 attack to all undead that spawn that turn, but not a infinite scaler.
The T6 6/6 reborn divine shield I would prob change to 5/5.
The T6 that give +1/3 to all undead after 1 reborn trigger should prob be +3/+3 to a random undead after 1 reborn trigger permanently so it not a boardwide scaler.
And Undead would still be strong with Felstomper. Just more midgame focused so other strategy have a spot in the game.
At first, I thought eternal knight was OP, and then I realized Anubarak is the real OP. +2 attack to all Undead and Token that spawn, what the actual fuck. And all the t6 minions are cracked. Feel like HP doesn't matter anymore. Just token reborn undead and ton of scalers. High DPS divine shield reborn deathrattle minion makes it so if you get bad RNG and fall behind - you can't catch up or use utility build to win. HP won't scale fast enough to tank your tokens and zerg, Leeroy/T6 Mantis are useless. And a body without reborn like Eternal Knight just doesn't feel worth it to keep since you rather have Eternal Summoner and Anub get the reborn. Mech is the only other tribe that can compete at this point by having stronger early game and tokens to match in number. But the overall versatility mid/late game of Undead is way too high.
- I would change it by making Anub'arak deathrattle non-permenant. Make it give like +5 attack to all undead that spawn that turn, but not a infinite scaler.
The T6 6/6 reborn divine shield I would prob change to 5/5.
The T6 that give +1/3 to all undead after 1 reborn trigger should prob be +3/+3 to a random undead after 1 reborn trigger permanently so it not a boardwide scaler.
And Undead would still be strong with Felstomper. Just more midgame focused so other strategy have a spot in the game.
I took the 6th minion using Murozond. I feel like when I use Murzond as Nozdormu it gives me the OP stuff.