I love how the main reply here is "just play secrets! Good luck for the 7 other classes that don't have them!
..and again, really missing the point. OTK itself is shit gameplay, (and that's a whole other debate) but TURN 3-4 OTK, I don't care what class/deck you are, is simply indefensible (debate definition of indefensible; I don't mean it can't be countered) and a failure of design and balance.
..and starfish does jack-all in Wild where a switcheroo priest can do 40 damage FROM HAND on turn 4
Correct. Starfish is a standard card that works as a standard solution to a standard problem. Wild has it's own wild solution to this wild problem. As I mentioned before, every class with secrets has one or more that let you survive the 40 damage burst, and some can even negate the whole thing. Other class can... get to 11 armor I guess? I don't play wild so you tell me how feasible that is by turn 3.
But you are going to say that it not the point, so I am going to ask this first. What is the point of wild? Like I said, I don't play it so I always assumed it was to be a place where you can do cool things with old cards combined with the new ones. Every rotation I see something and think "man, that would have been sweet to play with X!" But X just rotated, so it is a combo only available in wild. As a wild player, I want to know what wild is to you, if not a game mode where crazy combos happen and countered with a vast library of cards to draw upon.
Well, I have a whole rant about this planned, but waiting for the appropriate thread, but to give you a short answer, I play Wild because I've played since beta and Standard removes 90% of my collection. And yes, because of this, I DO expect Wild to be, well, Wild, but what I would like (but would never get, and that would be part of my rant), is SOME moderation.
I understand that there would be OP interactions, but there should be limits.. and things like 40 damage from hand on Turn 4, or a druid casting 20 spells on Turn 2 because they decided to unnerf a card (THAT WAS NERFED FOR A f-ing REASON) just aren't OK.
..but there are -business- reasons why they -deliberately- keep Wild a trash heap, so all I can do is ineffectually complain on unofficial message boards.
Priest sit at 41%~ winrate and you plebs still complain? Wow.
Start getting tech or get out smorc'd by a trash tier class.
It's not about wins and losses.. its about a degenerate deck that's sucking all the potential fun out of the game. If I win every single matchup against priest because they concede because of a bad draw, I'm not having fun because we're not actually playing the game.
..and starfish does jack-all in Wild where a switcheroo priest can do 40 damage FROM HAND on turn 4
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
⚙
Learn More
Cosmetics
Related Cards
Card Pools
✕
×
PopCard Settings
Click on the buttons to change the PopCard background.
Elements settings
Click on the button to hide or unhide popcard elements.
I love how the main reply here is "just play secrets! Good luck for the 7 other classes that don't have them!
..and again, really missing the point. OTK itself is shit gameplay, (and that's a whole other debate) but TURN 3-4 OTK, I don't care what class/deck you are, is simply indefensible (debate definition of indefensible; I don't mean it can't be countered) and a failure of design and balance.
Well, I have a whole rant about this planned, but waiting for the appropriate thread, but to give you a short answer, I play Wild because I've played since beta and Standard removes 90% of my collection. And yes, because of this, I DO expect Wild to be, well, Wild, but what I would like (but would never get, and that would be part of my rant), is SOME moderation.
I understand that there would be OP interactions, but there should be limits.. and things like 40 damage from hand on Turn 4, or a druid casting 20 spells on Turn 2 because they decided to unnerf a card (THAT WAS NERFED FOR A f-ing REASON) just aren't OK.
..but there are -business- reasons why they -deliberately- keep Wild a trash heap, so all I can do is ineffectually complain on unofficial message boards.
It's not about wins and losses.. its about a degenerate deck that's sucking all the potential fun out of the game.
If I win every single matchup against priest because they concede because of a bad draw, I'm not having fun because we're not actually playing the game.
..and starfish does jack-all in Wild where a switcheroo priest can do 40 damage FROM HAND on turn 4