It's ok, he made a good point. Btw, I never complained once (publicly at least) at Blizzard in 7 years of playing.
Blizzard often improved the game throught years by reducing these "feeling bad" moments, especially when it is at a low cost for them.
For me, having to clear the notification of a achievement done, which most of the time offer a small reward (which is pleasing), to find that's this one is older and for some debatable reasons doesn't provide any reward, is a feel bad moment.
Maybe only a minority of people are feeling the same, but I am curious of what the community really think about this.
Reward track seasons are quite new, so maybe people haven't be exposed much to this situation yet.
2 subjects I'd like to hear your thoughs on them :
1. Main strengh (problem) about New quests are how easy they are to finish and how strong (/oppressive) the reward are. Main reason is because of the battlecry, of course. But is the 5 mana 7/7 body is well balanced too ? (I would argue 5/5 would be better).
2. Reward track : Any "feel bad" feeling when you complete an achievement from a previous Season Reward track, and Blizzard deny you the 100-200-500 exp reward ? Because giving 1/10 of a card pack is too much for accomplishing a often ininteresting task... ?
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It's ok, he made a good point. Btw, I never complained once (publicly at least) at Blizzard in 7 years of playing.
Blizzard often improved the game throught years by reducing these "feeling bad" moments, especially when it is at a low cost for them.
For me, having to clear the notification of a achievement done, which most of the time offer a small reward (which is pleasing), to find that's this one is older and for some debatable reasons doesn't provide any reward, is a feel bad moment.
Maybe only a minority of people are feeling the same, but I am curious of what the community really think about this.
Reward track seasons are quite new, so maybe people haven't be exposed much to this situation yet.
2 subjects I'd like to hear your thoughs on them :
1. Main strengh (problem) about New quests are how easy they are to finish and how strong (/oppressive) the reward are.
Main reason is because of the battlecry, of course. But is the 5 mana 7/7 body is well balanced too ? (I would argue 5/5 would be better).
2. Reward track : Any "feel bad" feeling when you complete an achievement from a previous Season Reward track, and Blizzard deny you the 100-200-500 exp reward ?
Because giving 1/10 of a card pack is too much for accomplishing a often ininteresting task... ?