Didn't read all the comments so not sure if this has been mentioned - But how about taking out the healing aspect after quest, and just make it so you don't take your own damage, something similar to that DH legendary that turns your lifesteal into damage, they don't get to keep the lifesteal AND damage, so one or the other makes sense.
..because there are already other cards with this effect, and it's pretty lackluster
Also, I think animated Broomstick is too strong in decks that can produce a big board in a single turn. Being able to give a bunch of giants rush is too powerful for a 1 cost card.
But that's hardly an issue of broomstick that a deck can drop multiple big minions on one turn.
I mean Flesh Giant, Broomstick, Darkglare and Stealer of Souls existed before and weren't an issue, but the quest enables a better synergy between these cards.
You can easily activate the discount on the giant and Stealer of Souls and Darkglare let you mana cheat minions with the quest to keep you alive and Tamsin as the finisher.
Before the quest you could already play all these cards, but you would run the risk of having little to no life left and the opponent just pushing you over the line.
Broomstick was a mistake in general, not specific to Warlock.
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..because there are already other cards with this effect, and it's pretty lackluster
Broomstick was a mistake in general, not specific to Warlock.