Hey, so Bomber Boot Camp (Initiate) is coming in hot, and I have a couple cards to fly by anyone interested to see what's going on.
First off, the concepts for cards in general, and very much abuse of the Armor mechanic.
The Shock Barrier feels derivative of Shield Slam, but it needs the additional Armor gain to make up for Bomber's fleeting Armor values.
Then there is this odd job:
Finally, the two keywords I'm toying with, and not sure if I should even lean into either of them:
Reload/Rocket:
This keyword would center around a simple 1-Cost "Deal 1 damage" token spell to pad any mana you'd float. Can be messed with using other cards.
But there's three ways to go around this token:
Possible Legendary card: "Fire all your Rockets at random enemies. Draw a card for each."
Fuse:
The Fuse keyword is heavy on flavor, and is meant to add a sense of urgency befitting the hectic Bomber gameplay.
It's fairly difficult, however, to find a nice balance between an urgent card and a free cycle (which a Fuse: 1 card would usually be, making up for a <30 cards deck).
An alternative is a keyword in the same vein as Combo or Outcast, which would limit the window during which the effect activates:
Thanks on any feedback you might have when stumbling upon it! I've been getting too caught up with keywords lately, and other comps. Hopefully, I'll be able to compile the set by tomorrow.
Rollback Post to RevisionRollBack
Check out my submission for the custom class competition here.
To post a comment, please login or register a new account.
⚙
Learn More
Cosmetics
Related Cards
Card Pools
✕
×
PopCard Settings
Click on the buttons to change the PopCard background.
Elements settings
Click on the button to hide or unhide popcard elements.
Hey, so Bomber Boot Camp (Initiate) is coming in hot, and I have a couple cards to fly by anyone interested to see what's going on.
First off, the concepts for cards in general, and very much abuse of the Armor mechanic.
The Shock Barrier feels derivative of Shield Slam, but it needs the additional Armor gain to make up for Bomber's fleeting Armor values.
Then there is this odd job:
Finally, the two keywords I'm toying with, and not sure if I should even lean into either of them:
Reload/Rocket:
This keyword would center around a simple 1-Cost "Deal 1 damage" token spell to pad any mana you'd float. Can be messed with using other cards.
But there's three ways to go around this token:
Possible Legendary card: "Fire all your Rockets at random enemies. Draw a card for each."
Fuse:
The Fuse keyword is heavy on flavor, and is meant to add a sense of urgency befitting the hectic Bomber gameplay.
It's fairly difficult, however, to find a nice balance between an urgent card and a free cycle (which a Fuse: 1 card would usually be, making up for a <30 cards deck).
An alternative is a keyword in the same vein as Combo or Outcast, which would limit the window during which the effect activates:
Thanks on any feedback you might have when stumbling upon it! I've been getting too caught up with keywords lately, and other comps. Hopefully, I'll be able to compile the set by tomorrow.
Check out my submission for the custom class competition here.