People defending this deck fail to understand a simple thing. Ok, taken, Pirate Warrior and Aggro Druid may kill you even faster - BUT - they dont run through their whole deck, playing 15 cards in a turn, hoping to make it in time to finish you off. That should not be possible, just like Mage and Druid. They really need to be extremely careful about reducing or changing costs in cards because in the end, Hearthstone is not MtG, there is no instant spell and stack or w/e to counter things, like blasting Soul Stealer when he drops or countering Arcane Aligenment (traps don't count). What do they do, they drop Anacondra, Spring Water, Incanter' s, Soul Stealer etc, already having nerfed Kael' Thas because of the same problem. That's just really, extremely, almost unforgivably bad card design. If the card development team can' t handle it, bring some Pro Players in to share their wisdom.
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People defending this deck fail to understand a simple thing. Ok, taken, Pirate Warrior and Aggro Druid may kill you even faster - BUT - they dont run through their whole deck, playing 15 cards in a turn, hoping to make it in time to finish you off. That should not be possible, just like Mage and Druid. They really need to be extremely careful about reducing or changing costs in cards because in the end, Hearthstone is not MtG, there is no instant spell and stack or w/e to counter things, like blasting Soul Stealer when he drops or countering Arcane Aligenment (traps don't count). What do they do, they drop Anacondra, Spring Water, Incanter' s, Soul Stealer etc, already having nerfed Kael' Thas because of the same problem. That's just really, extremely, almost unforgivably bad card design. If the card development team can' t handle it, bring some Pro Players in to share their wisdom.