First: People always say that Paladin (right now in Standard) has "no card draw".
But the fact is, right now, Paladin has plenty of Card draw:
Knight of Anointment (up to 2 Cards)
Sword of the fallen (up to 4 cards)
Hand of A'dal (2 Cards)
Northwatch Commander (up to 2 Cards)
First day of School (not card draw but good card generation so your hand doesn't get empty)
Lady Liadrin and the Murloc Angling Rod are similar. I also see Redscale Dragontamer popping up again (1 Card draw).
So Paladin has plenty of card draw right now I think. What do you think?
II.
A few interactions with divine shield are and were crazy. I mean Explosive Runes and Piercing shot. In my opinion, the divine shield (as it "tanks" a full attack) should absorb the full dmg but it doesn't. So you couldn't counter explosive runes with divine shield, which is just mind boggling in my opinion..
just my 2 cents about 2 issues with paladin I thought about.
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Can you make one for piercing shot as well? :-D
I.
First: People always say that Paladin (right now in Standard) has "no card draw".
But the fact is, right now, Paladin has plenty of Card draw:
Knight of Anointment (up to 2 Cards)
Sword of the fallen (up to 4 cards)
Hand of A'dal (2 Cards)
Northwatch Commander (up to 2 Cards)
First day of School (not card draw but good card generation so your hand doesn't get empty)
Lady Liadrin and the Murloc Angling Rod are similar. I also see Redscale Dragontamer popping up again (1 Card draw).
So Paladin has plenty of card draw right now I think. What do you think?
II.
A few interactions with divine shield are and were crazy. I mean Explosive Runes and Piercing shot. In my opinion, the divine shield (as it "tanks" a full attack) should absorb the full dmg but it doesn't. So you couldn't counter explosive runes with divine shield, which is just mind boggling in my opinion..
just my 2 cents about 2 issues with paladin I thought about.