A lot of people talk about his 10 health being a bit much since its valued at a 6/7 stat line (which is a 6 cost vanilla card)
But the real issue isn't because of its heavy stat line, it dances around your big stated minions if you're ahead on board.
imagine you have a 6/7 on board completely vanilla, and 3/10 enraged mankrik flies out of the deck and smacks your face. It requires two turns to get rid of it if all you have is that 6/7
If Mankirk got changed to attack a Random enemy or enemy Minion, it would have the potential to be less value. it Probably will no longer get 2 easy aggro hits to face which will slow down aggro decks who get a free fireball to your face usually. It will also be harder to tempo off of if it swings into something too big and loses a majority of its hp.
If just seems like it doesn't answer any problems until it comes down to like "summon 3/4 mankirk from deck to attack face" anything 3/5 in over just has huge potential to hit face twice.
Change the hatred form's Health back to 10. Change both forms' Attack to 2.
That should balance the card IMO.
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Change the hatred form's Health back to 10. Change both forms' Attack to 2.
That should balance the card IMO.