I think that the nerf was honestly because or targeted generation via cobalt spellskin and magic trick, it made it so that you could have 3 evocations pretty consistently. Honestly one of my main problems with this game as of recently is the targeted legendary generation for all types of stuff. Have 3 of any legendary in a match makes them not legendary. And with the power of legendaries going up every expansion this is going to continue to cause problems till they move slightly away from legendary generation or add some background rules for getting more then 1 or 1 extra copy.
Legendary cards shouldn't be able to be discovered or generated. Sans cards rhat are specifically for that like Dragon's Hoard, Zarog's Crown, Brightwing
Mage was not really wreaking havoc, before the nerf I was like let's see but now after playing for a few days with the nerf I dropped to a 40% WR, it was around 50%.
I thought 50% was what they where aiming for? I went back using my big spell set up (here the dragoncaster is nerfed to 7 mana), I get around 50% with this, despite this deck is a sucker against aggro. But as I said before, I am not really sure if these nerfs for mage where necessary, it just pushes me to use Face Hunter again (I don't really like to play Hunter) and that is a shame :-(
I honestly don't underatand them. They nerfed 2 cards that are heavy on RNG just to print cards like new Yogg in Darkmoon Faire.
I crafted Evocation just for a no-minion mage, last time I checked it's not really a viable deck anymore. Might dust it, sad.
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Legendary cards shouldn't be able to be discovered or generated. Sans cards rhat are specifically for that like Dragon's Hoard, Zarog's Crown, Brightwing
I honestly don't underatand them. They nerfed 2 cards that are heavy on RNG just to print cards like new Yogg in Darkmoon Faire.
I crafted Evocation just for a no-minion mage, last time I checked it's not really a viable deck anymore. Might dust it, sad.