Just going to be brutally honest with you. That keyword is terrible because cards that can't be interacted with really aren't that fun. Dormant is about the only exception but at least while they are dormant they're also not doing anything.
Second your custom card is absolutely horrendous. 60 HP? Why? Flavor? Wow factor? What purpose does a 60 HP card actually serve? Truly consider that before replying. Also we've seen those cancer mana discount effects in the past. Now you're proposing to put it on an untouchable 60 HP card that also draws you 2 cards every turn? Fun and interactive bro.
I hope you read the whole post. the 60 hp is a placeholder since hearthcards didn't have the ability to create a minion such as this.
Best way to describe it, if you've played the Pokemon TCG - Then this keyword is exactly like Arena cards. Where they have an effect but can't be removed. I have a card as an example made here, but am still experimenting with the effect. Spells costing 1 for the rest of the game is OP i know, but as i said, still experimenting. Open to suggestions. There was no option on Hearthcards ot have a minion without health or attack, so i just gave it 60 as a placeholder.
I've already received a suggestion to make it draw 1 card and restore 1 health at the end of the turn, and may go with that, unless someone has something better in mind. If you're clicking to this thread from the main page, welcome to the fan creations. Last time i posted a custom card it was filled with a bunch of people whining, so just thought i'd make it more obvious to help.
For the card itself, i was also thinking of removing the rooted keyword entirely, and making it a minion with 30 health. So it isn't as OP.
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I hope you read the whole post. the 60 hp is a placeholder since hearthcards didn't have the ability to create a minion such as this.
Best way to describe it, if you've played the Pokemon TCG - Then this keyword is exactly like Arena cards. Where they have an effect but can't be removed. I have a card as an example made here, but am still experimenting with the effect. Spells costing 1 for the rest of the game is OP i know, but as i said, still experimenting. Open to suggestions. There was no option on Hearthcards ot have a minion without health or attack, so i just gave it 60 as a placeholder.
I've already received a suggestion to make it draw 1 card and restore 1 health at the end of the turn, and may go with that, unless someone has something better in mind. If you're clicking to this thread from the main page, welcome to the fan creations. Last time i posted a custom card it was filled with a bunch of people whining, so just thought i'd make it more obvious to help.
For the card itself, i was also thinking of removing the rooted keyword entirely, and making it a minion with 30 health. So it isn't as OP.