Mostly because so much of the class is built around first countering the opponent's win condition then winning a slow attrition game. Beyond even control usually that will have some big hitters to wow you at the end, Galakrond Priest mostly just removes removes removes until you don't have anything left to contest the low tier infinite minions from Galakrond. So they're slow, grindy games that somehow always feel unlucky to lose against.
Imo, I'd face a Priest over an early release DH any day, but this is why.
Mostly because so much of the class is built around first countering the opponent's win condition then winning a slow attrition game. Beyond even control usually that will have some big hitters to wow you at the end, Galakrond Priest mostly just removes removes removes until you don't have anything left to contest the low tier infinite minions from Galakrond. So they're slow, grindy games that somehow always feel unlucky to lose against.
Imo, I'd face a Priest over an early release DH any day, but this is why.