I mean usually other control decks have some ways to close games wether be giant minions or some burn combo or OTK but usually in priest you just make the opponent starve to death or kill it with a spoon (low attack minions over several turns).
I don't think this is a problem gameplay wise (anti-fatigue decks were pretty popular back in the day) but it's more like it can be frustrating to some players face a deck that does "nothing" than removal and would rather get killed by late game finisher on turn 12 than chipped away by a priest on turn 28. But I don't know that's my bias as I usuallly play meme control decks.
Actually I think that's the problem with priest, control priest do nothing but remove your minions, counter your cards(steal, silence, etc.), generate infinite value, heal and maybe throw some minions here and there but it has no big win condition, it just wins by playing a painful game of attrition, there is some cases where the priest clearly already won but is unable to close the game because it has just removal and the match extends for much turns more than it should, dumb analogy but priest is like a warrior but with a bigger shield and a spoon as weapon.
Reminds of this game, both control decks are drawing the nuts but the mage is constantly pushing for the win and the priest is just stalling until it somehow gets the win.
I must say I actually enjoy playing priest here and there but I just wish it had a slightly less passive gameplay and some game ender plays.
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I mean usually other control decks have some ways to close games wether be giant minions or some burn combo or OTK but usually in priest you just make the opponent starve to death or kill it with a spoon (low attack minions over several turns).
I don't think this is a problem gameplay wise (anti-fatigue decks were pretty popular back in the day) but it's more like it can be frustrating to some players face a deck that does "nothing" than removal and would rather get killed by late game finisher on turn 12 than chipped away by a priest on turn 28. But I don't know that's my bias as I usuallly play meme control decks.
Actually I think that's the problem with priest, control priest do nothing but remove your minions, counter your cards(steal, silence, etc.), generate infinite value, heal and maybe throw some minions here and there but it has no big win condition, it just wins by playing a painful game of attrition, there is some cases where the priest clearly already won but is unable to close the game because it has just removal and the match extends for much turns more than it should, dumb analogy but priest is like a warrior but with a bigger shield and a spoon as weapon.
Reminds of this game, both control decks are drawing the nuts but the mage is constantly pushing for the win and the priest is just stalling until it somehow gets the win.
I must say I actually enjoy playing priest here and there but I just wish it had a slightly less passive gameplay and some game ender plays.