I find the opposite. Last month, for example, I finished D7, having started with 8 bonus stars, implying I gained 7 ranks (22 stars) without the aid of bonus stars. The result? Eight bonus stars!
So know not only do I have have to play 30 or so games against people of my own mmr just to get back to P5 (when my bonus disappears), but then I have a 22 star hole relative to last month. In the old system I only fell back 20 stars, consistently every month.
PS: My win rate in Diamond last month was 65%. I am time capped, not skill capped, at that rank.
this guy get it... this new ranking suck so hard you have to play alot more to get legend.... befor 25 wins now you need alot more... sure bad players at 51-57% win rate will have alot easyer time gettting legend but players that do 60-65% win rate will take alot longer time to get back to legend then in old ranking
Well, the short answer is yes, legend has become easier to achieve.
However, this is greatly exaggerated. Essentially what has happened is that a lot of the people who were rank 5 regulars in the old system have managed to get to legend. This is because the grind has become much less. Essentially, all of the people who are 'good enough' to hit legend are now able to. In the past, the consensus was if you could hit rank 5 every season with ease, if you grinded enough you would make it to legend. Most people just weren't willing to make that grind.
However, now many less games are required. The star bonus quickly accelerates you to Diamond (Typically 10 or 5), and you only have to have to be 15 games positive from D5, as opposed to the 25 from rank 5.
Essentially, it takes less games to hit D5 then it did to hit rank 5, and it takes less games to hit legend from D5 than it did from rank 5. As such, legend is unmistakably easier to achieve.
HOWEVER: I see lots of players saying 'everyone can hit legend now, its so easy, hurr hurr.' These people are simply incorrect. Bad players are still 'skill capped' at whatever level of play they are. The reason people get stuck in gold, platinum, or diamond is because they aren't skilled enough to climb further. These players will not climb and will not hit legend until they improve.
The difference is that the good players are no longer 'grind capped' (I just made that term up) by the sheer number of games it used to take to hit legend. For 'legend worthy' players who have a positive winrate against other players from D5 to legend, legend is now much easier to achieve. For bad players, it is still impossible.
This is in absolutely no way a bad thing. The game has become less grindy, and everyone should be happy about this.
this is not true... its take alot longer to hit legend/D5 then it take to hit legend/rank 5 befor if you have a 60% win rate.... sure its alot easyer to hit legend now but its not take less time since it take forever to get back to D5 with all this wins to get back befor you need 25 wins now you need 16 + all the win from Bronze 10 to diamind 5 so easy to do the last 5 level sure but not to do the full grid