In the middle of the endless war between warlocks and Demon hunters, there's Druid.
The ability to consistently reach their 7+ minions on turn 4 has become a problem now that there's a lot of good high mana minions for them to play. All these minions have Either taunt, can't be targeted, rush, or a combination of these stats. Making them untouchable if they reach this point.
The amount of deck that can deal with the constant big threats starting turn 4 are slim to none.
A simple fix to this I propose is to nerf Overgrowth to 5 mana. At this point its still better for ramping than nourish, and it breaks this powerful flow of breath of dreams > overgrowth > 7 mana minions on turn 4.
Thoughts?
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Care to elaborate which deck can deal with it then?
In the middle of the endless war between warlocks and Demon hunters, there's Druid.
The ability to consistently reach their 7+ minions on turn 4 has become a problem now that there's a lot of good high mana minions for them to play. All these minions have Either taunt, can't be targeted, rush, or a combination of these stats. Making them untouchable if they reach this point.
The amount of deck that can deal with the constant big threats starting turn 4 are slim to none.
A simple fix to this I propose is to nerf Overgrowth to 5 mana. At this point its still better for ramping than nourish, and it breaks this powerful flow of breath of dreams > overgrowth > 7 mana minions on turn 4.
Thoughts?