I absolutely hate it. Cards that exist only to hate/hardcounter a single, core, class mechanic shouldn't exist. It is as though warlock suddenly became a problem and we got a card that prevents our opponent from drawing cards during their turn or if a rogue got too good and now a new card came out that prevents it from idk equipping weapons!
Imagine being so fragile that you'd have to make exaggerated examples to make a point.
Where were you when the game prints secret hate? What constitute a "core class mechanic" to you? Everything in this game need to have a certain amount of risk involve so that one have to use their brain and consider, and they just decided to introduce a bigger risk for armor stacking warrior who got off for an entire year.
Using a weapon already have the risk of paying with your health, or getting said weapon stolen by weapons hate. Warlock's draw pay with their health, and push them to fatigue faster if they don't play around it and game last long enough.
Imagine being so illiterate that you can't understand a simple argument. When did the bad warrior emote you?
Core class mechanic is a mechanic that the majority of the class' identity is build around, with this sometimes being reflected in the hero power (like in warrior's case). You'd be an idiot to argue that armor isn't warrior's core class mechanic. It is the classes ''thing'' and only one other class has a natural way of obtaining it (druid via hero power) while others need very specific cards to obtain some of it. It is not something that is just given to every class out there to use as freely as warrior does.
Druid's core mechanic is to ramp. It is the ramp class. Now imagine if a card came out and said ''Your opponent can't gain more than one mana crystal'' or something similar. Who does this card target? It targets one specific class, aiming at the one thing that it is its core mechanic. This isn't a conditional card that needs to meet some requirements to activate or that removes a small amount of advantage that your opponent has (like destroy one secret or steal a weapon for example). This is the main focus of your class just...gone.
The idea behind armor is to take warrior into the late game and punish their opponents in it. Your opponent is punished for not being able to deal with you quicker. Control warrior isn't this unstoppable force that no one can beat because of armor. This card punished that idea. It punishes you for doing what warrior is meant to do. That is why cards like it shouldn't exist.
On the sidenote: no, I don't think that this card is as good as some people believe it is. It will only see play if control warrior ever becomes a thing after this and at tournament play when you know that there will be warrior decks out there. The design is the problem, not the card itself.
if you have the time to sit your ass on enough armor that this card actually brought sizable value, you should've been playing taunts or impactful minion on the field already. Suddenly removing your armor doesn't make you immediately lose the game, and you still have the option of continuing to armor up. Hell, maybe they'll print even BETTER armor card now that there's SOME risk associated in armoring up.
Also there's other option of surviving the game other than sitting on armor. How about new removals and AoE?
This card came a little bit too late for standard as Odd Warrior and the best Druid armor cards are gone. This card is needed to stop decks that rely too much on stalling and gaining armor which lead to unnecessarily long and frustrating games. Right now, it only does something against Control Warrior which doesn't gain as much armor as last year so this most likely won't see much play.
The main problem with it is how Warrior was designed around armor as a class. The Warrior hero power does nothing other than give a little bit of armor. It doesn't impact the board in any way and it doesn't progress you towards winning the game (like Hunter). To compensate for this, they created armor synergy cards for the class. Cards that take that number (armor amount) and do X thing with it. This new tech card is capable of nullifying completely the hero power and all its synergy cards instantly. Warrior doesn't just lose X amount of health. They lose the ability to use many of its class specific cards that are meant to compensate for the weak hero power. That's really bad. Whether or not this kills the class, it certainly targets and hurts it much, much more than any other class in the game. That's not a really fair thing, i'd say.
You're vastly overestimating the amount of armor interacting cards this game have. Warrior have 7 of them in the entire darn game (2 in standard currently), and only Shield Slam has ever been viable. Besides, it doesn't take that many armor up for said cards to give appropriate value for their cost again.
Man its not about shield slam, its about the control warrior archetype itself. With armour up you gain time and that time you can use it for giving more value to the cards that you play(for example clearing more minions with brawl) . I see very low knowledge about the game and the mechanichs on this forum, and even tho i try to explain things people can just not get it. You cant really think about shield slam or other shield cards couse as you said they dont need much armour to be usefull so as you aaid byyourself dont even mention it.
I mean i play only wild, control warrior is not usable anymore and i never liked to play it but this card just killed it in standard too.
This is illegal and even offensive against players. Class that are based on armour are just fucked up just by a common card with even good stats. We can just disenchant 95% of our cards after this expansion as the power level its like another game, its like comparing falling empires in magic with a random modern expansion , all happened suddenly and not slowly slowly.
I am just shocked how people will downote me too . Its crazyyyy
First of all, I don’t think you realize what illegal means... sex trafficking is illegal. Printing cards that counter certain deck types isn’t. You are blowing this WAY out of proportion. Cards like this already exist that counter other decks. There are quite a few cards that destroy enemy secrets, yet Secret decks are still a thing. This doesn’t destroy Warrior at all.
Man i was joking .. obviusly it s not illegal to make a card HAHAHAHAAHHA ARE YOU SERIUS ?
Apart of that you can build armour the whole game and use your entire resources on it and this can just anhilate it like nothing. Problably if this start to be a tech , warrior will have to use carefully armour cards, but this is just really strong, can you not see it?
You can destroy 30 armour that your oppo has slowly gained like nothing with a common 5/5... i mean the concept of warrior is to gain time with armour and then use spell or minions to gain back board control and kill different minions and in this way you gain value and tempo.. and now warrior(control obviusly... ) is fucked up just by a common card with even great stats... can you really not see it?!
This is illegal and even offensive against players. Class that are based on armour are just fucked up just by a common card with even good stats. We can just disenchant 95% of our cards after this expansion as the power level its like another game, its like comparing falling empires in magic with a random modern expansion , all happened suddenly and not slowly slowly.
I am just shocked how people will downote me too . Its crazyyyy
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PRIEST
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Man its not about shield slam, its about the control warrior archetype itself. With armour up you gain time and that time you can use it for giving more value to the cards that you play(for example clearing more minions with brawl) . I see very low knowledge about the game and the mechanichs on this forum, and even tho i try to explain things people can just not get it. You cant really think about shield slam or other shield cards couse as you said they dont need much armour to be usefull so as you aaid byyourself dont even mention it.
I mean i play only wild, control warrior is not usable anymore and i never liked to play it but this card just killed it in standard too.
PRIEST
Man i was joking .. obviusly it s not illegal to make a card HAHAHAHAAHHA ARE YOU SERIUS ?
Apart of that you can build armour the whole game and use your entire resources on it and this can just anhilate it like nothing. Problably if this start to be a tech , warrior will have to use carefully armour cards, but this is just really strong, can you not see it?
You can destroy 30 armour that your oppo has slowly gained like nothing with a common 5/5... i mean the concept of warrior is to gain time with armour and then use spell or minions to gain back board control and kill different minions and in this way you gain value and tempo.. and now warrior(control obviusly... ) is fucked up just by a common card with even great stats... can you really not see it?!
PRIEST
This is illegal and even offensive against players. Class that are based on armour are just fucked up just by a common card with even good stats. We can just disenchant 95% of our cards after this expansion as the power level its like another game, its like comparing falling empires in magic with a random modern expansion , all happened suddenly and not slowly slowly.
I am just shocked how people will downote me too . Its crazyyyy
PRIEST