Whenever a minion is summon without having played from hands (both players), it's replaced with an Outland Invader, a.k.a, the Felhound. Minion affected by this is not really transformed, they just simply not be summoned. So if you intend to summon a minion from hand or deck, they will still be in your hand or deck till the end.
I don't play WoW so not really sure if this works. Since Blood Elf became playable from The Burning Crusade, I think this would make sense.
First version works similar to Celestial Emissary, the Spell Damage +2 only affects the chosen card. Text could be "It has Spell Damage +2", whichever makes more sense.
Second version means you draw a minion and give it Spell Damage. I think it's obvious with Discover mechanic, but should the text be "Draw it and give it Spell Damage +2" to make it clear instead?
Whenever a minion is summon without having played from hands (both players), it's replaced with an Outland Invader, a.k.a, the Felhound. Minion affected by this is not really transformed, they just simply not be summoned. So if you intend to summon a minion from hand or deck, they will still be in your hand or deck till the end.
I don't play WoW so not really sure if this works. Since Blood Elf became playable from The Burning Crusade, I think this would make sense.
First version works similar to Celestial Emissary, the Spell Damage +2 only affects the chosen card. Text could be "It has Spell Damage +2", whichever makes more sense.
Second version means you draw a minion and give it Spell Damage. I think it's obvious with Discover mechanic, but should the text be "Draw it and give it Spell Damage +2" to make it clear instead?