I won by Druid having a bit of luck receiving cool rewards: - Anomaly "Both players starts with extra 2 cards and mana crystals". - 4-mana minion with Battlecry: Give 3 random cards to your hand. Thay costs (0). - Oppurtunity in tavern to put 3 copies of this minion to my deck. - Oppurtunity in tavern to always starting with this minion in my hand. - Later "Battlecries trigger twice"
Thanks to it I could to start my game with decent body and 0-cost cards. My deck was also filled with big minions so I received tempo very quickly.
Other strong starting setups: - Rogue with 2nd deck and 2nd HP (deathrattle focus and no empty hand problem, just need early game support). - Mage with 1st deck and 2nd HP. - Token Druid. - Token Paladin (HP that gives you 3 1/1's + cost reduction by (1) and minions have +1/+1 buffs I almost beat Heroic 5th chapter twice, this combo gives you tree 2/2 per turn for 2 mana!)
Paladin's first deck + Sound the Bells! and try to reduce its cost by 2 to 0 to infinite buff. You may do it in tavern level, by anomaly or by treasure buff. - Always pick first deck and second HP (gives 3 1/1 to your hand). - If you have it unlocked switch on anomaly mode and concede your first game until anomaly (Spells costs 2 less). It is risky, because last 4 bosses are very spell oriented. - Reduce your deck size when you can. Pick charges, heals and draws when you can. Try always have Sound the Bells! in your starting hand. You want to draw it as soon as possible. - Pick "Your left-most card costs (2) less" when you can. - 9th boss is tough to pass this way, so build your deck/treasues around it.
I completed normal and Heroic 5th using Big Druid.
I won by Druid having a bit of luck receiving cool rewards:
- Anomaly "Both players starts with extra 2 cards and mana crystals".
- 4-mana minion with Battlecry: Give 3 random cards to your hand. Thay costs (0).
- Oppurtunity in tavern to put 3 copies of this minion to my deck.
- Oppurtunity in tavern to always starting with this minion in my hand.
- Later "Battlecries trigger twice"
Thanks to it I could to start my game with decent body and 0-cost cards. My deck was also filled with big minions so I received tempo very quickly.
Other strong starting setups:
- Rogue with 2nd deck and 2nd HP (deathrattle focus and no empty hand problem, just need early game support).
- Mage with 1st deck and 2nd HP.
- Token Druid.
- Token Paladin (HP that gives you 3 1/1's + cost reduction by (1) and minions have +1/+1 buffs I almost beat Heroic 5th chapter twice, this combo gives you tree 2/2 per turn for 2 mana!)
[CENTER][IMG]http://i.imgur.com/apNmHJ8.jpg[/IMG][/CENTER]
Paladin's first deck + Sound the Bells! and try to reduce its cost by 2 to 0 to infinite buff. You may do it in tavern level, by anomaly or by treasure buff.
- Always pick first deck and second HP (gives 3 1/1 to your hand).
- If you have it unlocked switch on anomaly mode and concede your first game until anomaly (Spells costs 2 less). It is risky, because last 4 bosses are very spell oriented.
- Reduce your deck size when you can. Pick charges, heals and draws when you can. Try always have Sound the Bells! in your starting hand. You want to draw it as soon as possible.
- Pick "Your left-most card costs (2) less" when you can.
- 9th boss is tough to pass this way, so build your deck/treasues around it.
I completed normal and Heroic 5th using Big Druid.
[CENTER][IMG]http://i.imgur.com/apNmHJ8.jpg[/IMG][/CENTER]