I really don't think Storm Chaser is important. Against any deck for which you need to play an early Scheme to survive, drawing it turn 4 is already too late. You'd need to wait until turn 8 to deal 4 damage aoe, but by turn 8 Rogue killed you already, Hunter is mainly doing big threats, you don't need it against Warrior, against Mage if you draw it turn 4, you can deal with a giant wave by turn 12. So sometimes it will happen, they don't always start with giant on 3 or 4, but how often will it be relevent to play Storm Chaser for that scenario ?
I can see it beeing good against Token Druid and Murloc Shaman though, cause you often don't need much more than 2 or 3 damage on the scheme to clear and those decks tend to be able to be still flooding the board by turn 5/6+. But honestly, there are better cards to deal with that than tutoring your scheme.
I agree with this. Also, sometimes you will draw your schemes before the Storm Chaser making it an understatted, no impact card.
My Control Shaman has cards that give it an early presence and a lot of times I will win purely by sticking a threat on board and hitting face. I run Sludge Slurpers for the battlecries, Menacing Nimbus for extra value, Twilight Drake as a legit threat, and Fire Elementals for the same reason. Rain of Toads could also be considered a threat. Against Warrior, I play 1 threat and hit them til they remove it. Then repeat. I have the fatigue package as well with Elysiana. Mage is probably the most difficult matchup. I tried BGH but felt it was a little underwhelming. MC Tech same thing. I'm actually going to try the Zentimo/Hex approach.
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I agree with this. Also, sometimes you will draw your schemes before the Storm Chaser making it an understatted, no impact card.
I added Lifedrinker as well. Not sure about the Saboteur. How are the Nimbuses performing?
### Control
# Class: Shaman
# Format: Standard
# Year of the Dragon
#
# 2x (1) Sludge Slurper
# 1x (2) Acidic Swamp Ooze
# 2x (2) Menacing Nimbus
# 1x (2) Witch's Brew
# 2x (3) Far Sight
# 2x (3) Haunting Visions
# 1x (3) Lightning Storm
# 2x (4) Hex
# 2x (4) Twilight Drake
# 2x (5) Hagatha's Scheme
# 1x (5) Zilliax
# 2x (6) Fire Elemental
# 2x (6) Rain of Toads
# 2x (7) Giggling Inventor
# 1x (7) Swampqueen Hagatha
# 1x (8) Archivist Elysiana
# 1x (8) Hagatha the Witch
# 2x (8) Walking Fountain
# 1x (9) Shudderwock
#
AAECAfWfAwj1BIoHp+4C7/cCoIADuZkDxZkDhp0DC70B/gWyBo0I4vgCioADioUD84oDrZEDipQDxpkDAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
This is my list. Last 18 games, 15-3 from rank 7 to 5.
My Control Shaman has cards that give it an early presence and a lot of times I will win purely by sticking a threat on board and hitting face. I run Sludge Slurpers for the battlecries, Menacing Nimbus for extra value, Twilight Drake as a legit threat, and Fire Elementals for the same reason. Rain of Toads could also be considered a threat. Against Warrior, I play 1 threat and hit them til they remove it. Then repeat. I have the fatigue package as well with Elysiana. Mage is probably the most difficult matchup. I tried BGH but felt it was a little underwhelming. MC Tech same thing. I'm actually going to try the Zentimo/Hex approach.