Really cool ideas. I like the idea behind Scourges. Reminds me of the League of Exploreres adventure. Too bad the only collectable card we got out of that theme was Curse of Rafaam. I feel like other classes (Rogue or Druid) could have made much better use of that mechanic.
I've done a similar thing designing a custom class with 4 mana secrets and it's tough. You've done a good job. I feel like Reroute Gambit is a bit too specific, it's almost useless outside of the Paladin matchup, but maybe it's ok to have as a hate card or an unexpected play from a randomly generated spell.
The wording on "Commit the Unthinkable" is a little weird. I assume that it means your opponent takes fatigue dmg even if they have cards in their deck and that they don't actually draw a card. If that's what you mean then replacing "Draw a Fatigue card" with "take Fatigue damage" might be cleaner text.
Overall: Good stuff. If you want to keep making more I'd like to see them.
Really cool ideas. I like the idea behind Scourges. Reminds me of the League of Exploreres adventure. Too bad the only collectable card we got out of that theme was Curse of Rafaam. I feel like other classes (Rogue or Druid) could have made much better use of that mechanic.
I've done a similar thing designing a custom class with 4 mana secrets and it's tough. You've done a good job. I feel like Reroute Gambit is a bit too specific, it's almost useless outside of the Paladin matchup, but maybe it's ok to have as a hate card or an unexpected play from a randomly generated spell.
The wording on "Commit the Unthinkable" is a little weird. I assume that it means your opponent takes fatigue dmg even if they have cards in their deck and that they don't actually draw a card. If that's what you mean then replacing "Draw a Fatigue card" with "take Fatigue damage" might be cleaner text.
Overall: Good stuff. If you want to keep making more I'd like to see them.
Check out my Mech Undatakah Pally deck: http://www.hearthpwn.com/decks/1261460-undatakah-mech-pally