I crafted all the giants to play this broken deck.
I still want it nerfed.
The deck is dumb don't get me wrong. Still every card a person crafts represents an investment of their money or time, and nerfs indirectly take money and time away from hearthstone players, that's all I'm trying to say. Blizzard has a tighter rope to walk with customer satisfaction than some meme streamer.
Going to try this on mobile so excuse the formatting.
----- "Mal'Ganis has ALWAYS been a staple for the Control Warlock variant, and that won't change with the nerf of Naga Sea Witch."
Yeah but people didn't craft those cards to play control decks, a lot of them crafted wild only cards to jam giants on turn 5 because it's awesome the first few times.
---- "From the inception of the Giant interaction, the reception from the Wild players have been predominantly negative - I don't have that poll up there for show, I want to know just how hated Naga Sea Witch is. If I could make a 3000 karma Reddit post stating that it needs to be nerfed, if Uncle Dane goes off on a tangent on how much he hates the interaction, then guess what? There is a fucking problem that needs to be addressed."
HS players complain about every good meta deck so I don't agree that a every whining voice needs to be addressed immediately. The expectation that reddit upvotes will manifest themselves as in-game chances is silly. If they nerfed a card every time kripp or reynad whined about something every card would be nerfed sooner or later. Calling a streamer uncle is weird but you do you.
---- "Your definition of mediocre and mine differ far greatly. If the card is featured prominently in tournaments, like The Caverns Below was pre-nerf, then it's not considered mediocre, now is it? And my ass the deck had shitty draws - Novice Engineer and Mimic Pod were (and still are) significant card draw for the deck."
Tournaments are different than ladder, quest rogue is great when you can ban aggro decks. The deck was mediocre because it had a low win rate against the field and many counter decks, but it certainly did have autowin matchups. And I made a typo in my post, I meant to say "losing to their nut draws" meaning "prep quest prep vanish kill you with boars" type games. I'm aware the combo deck likes to draw cards.
----- "Inaction towards nerfing Naga Sea Witch will have a far worse effect on the game in the long run than if they nerf it."
I'm not disagreeing here, just saying that it's a tough balancing act between creating a fun metagame and not burning people who invested in a deck.
----- "Why do you think there was a mass exodus from paper MTG to Hearthstone in the first place?"
HS is way cheaper, MTG standard was terrible. And I'd love to see the numbers on this "mass exodus." If they ban Deathrite Shaman in Legacy (for example) at least people can sell their duals and fetches.
----- "You want a company that is deliberate in making changes? Look at Valve with their library of games, Epic with Fortnite, etc. They actively ENCOURAGE their community to police the game scene, something Blizzard doesn't do."
I'm not familiar with those games but card games are different. HS is full of people who think the cards you play with are more important than whether you win. The professional game designers on Team 5 have a better vision.
----- "The comments made by Yong Woo with IGN, at best, is a milquetoast response because you can tell by how Woo words it that he is hesitant to consider it changed. A great game company actively works on scales, constantly keeping the game in a state of checks and balance. Naga Sea Witch is what happens is when you put too much weight on the scale and refuse to put anything on the opposite side to balance it out." ---
Again, measured statements are appropriate here. They're not going to say "oh yeah we should get around to nerfing that." The HS community remembers everything Team 5 says and go out of their way to misinterpret it. Better to say little to nothing until everything is set in stone. They doesn't mean they're incompetent or don't care.
A lot of people crafted a lot of expensive epics and legendaries, many of them wild only, in order to play the deck. I crafted some of the epics myself so yeah I've got some skin in the game. It's easy to say "x deck is ruining my wild experience," and 37/37 on turn 5 is maybe too wild for Wild, but Blizzard has to take into account all the dust people spent on the support cards. If you nerf Naga, all lot of people are sitting with Clockworks Giants and Malganis in their collection that they might never play again (I already play a lot of wild so I'm not sweating it too much). If Blizz burns these people they'll be less willing to spend money/dust in the future. It doesn't matter if you think those people are cankers, Blizzard knows they need people to spend money in order for the game to exist. They balance this with all the people who hate losing to the deck and may also stop playing. Quest rogue was a good example of nerfing a mediocre deck because the experience of losing to their but draws was so miserable, but early quest decks were mainly commons and rares. They're not a small indie company, there a massive corporation who cares about profitability, and they have tons of data about win rates and card crafting.
When you ask for a nerf you are also attacking the collections of other players. I'm glad Blizzard is deliberate in making nerfs.
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Going to try this on mobile so excuse the formatting.
A lot of people crafted a lot of expensive epics and legendaries, many of them wild only, in order to play the deck. I crafted some of the epics myself so yeah I've got some skin in the game. It's easy to say "x deck is ruining my wild experience," and 37/37 on turn 5 is maybe too wild for Wild, but Blizzard has to take into account all the dust people spent on the support cards. If you nerf Naga, all lot of people are sitting with Clockworks Giants and Malganis in their collection that they might never play again (I already play a lot of wild so I'm not sweating it too much). If Blizz burns these people they'll be less willing to spend money/dust in the future. It doesn't matter if you think those people are cankers, Blizzard knows they need people to spend money in order for the game to exist. They balance this with all the people who hate losing to the deck and may also stop playing. Quest rogue was a good example of nerfing a mediocre deck because the experience of losing to their but draws was so miserable, but early quest decks were mainly commons and rares. They're not a small indie company, there a massive corporation who cares about profitability, and they have tons of data about win rates and card crafting.
When you ask for a nerf you are also attacking the collections of other players. I'm glad Blizzard is deliberate in making nerfs.