I definitely enjoyed reading, and I'm surprised that you managed to come up with really good flavour text for all the cards. That's some dedication. I will say I'm offended you called Baby Gryphon ugly however. I'm not really sure what to say to properly thank you here, nothing I say will be able to compare to what you've actually done, so I feel rather spoiled right now.
Huzzah, the results are in, and this class came dead last. That's totally fine though, it was the finals, and I'm glad to have even got there. Thread's unlocked now so peeps can speak.
The Summoner's core focus is relatively simple. She likes to summon minions. She likes to summon the smallest minions available, and the biggest. She likes to crush with a few towering goliaths or huge armies. Her goal is simply to summon, and everything else stems from it. As a Summoner, she doesn't evoke any fireballs or heal herself or allies or give anyone buffs, she summons something to do all that for her. She's flexible in her summoning, able to use the creatures for these effects without keeping them stable within the world, immediately dispelling them afterwards, allowing you to save mana. She can also use her spells to empower the next minion she summons, but not one currently on the board.
Oh, and she's also evil. Not Gul'dan kinda evil, supervillain from a black and white 80's tv show kinda evil. Her hobbies include monologuing, using scare tactics, practising her evil laugh and summoning terrifying monsters. She doesn't kick small animals though, she finds them too cute. She won't admit that of course, but there's that. Finally, she's still an intelligent caster, so she spends a lot of time studying and note-taking, which in hearthstone terms means copying cards.
Invoke is the keyword of the Summoner. It represents her summoning expertise; she can summon creatures with potent effects, that annihilate the board or specific minions, but stop concentrating on it straight after, saving her mana but losing the minion.
Villainy 101: Summoner's Guide
Chapter 1: The Basics
As a Summoner, you must not underestimate the basics! You may look to the later sets and see all your fancy legendary monsters and insane epics, but without a decent basic set, you'll be stunted heavily! A class with no basic set is not a class at all, as a class cannot properly set its identity in place without fundamentals. Get studying, initiate...
Some Examples
The Full List
Below are your fundamental fundamentals, the cards you get right from the get-go.
And below here are the cards you unlock as you better your skills.
> > >
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Chapter 2: Classic Summoning
You've made it to the second chapter? Well, that's a good sign, most novice summoners die off straight after teaching their wolf summons to consume the weak. In the classic set, you'll have access to cool new stuff, such as Invoke cards and Secrets, whichmeans you'll be improving in both the aspects of flexible summoning and not dying. Prepare for some more complexcards this time, which will help define your individuality as a summoner a mongst the other classes.
Some Examples
The Full List
Chapter 3: The Old Gods
Welcome to Chapter 3! The Old Gods are some truly terrifying beings, but with the help of this guide, you might just gain their power and complete alliance... Except Yogg-Saron, he's fairly volatile. The Old Gods are complete buildaround legendaries, which means plenty of exciting new deck possibilities are presented for you. Think wisely about how you handle them.
Some Examples
The Full List
Chapter 4: Karazhan
You've made it an unexpected distance, all the way to Karazhan. This is notably less intense than what you've just been through, and this place shall introduce three whole new archetypes for you to go down. Well, you could have run them before, but you get the point. This is a turning point for summoner individuality, and I hope you come out of it better knowing yourself.
The Cards
Chapter 5: Gadgetzan Mayhem
I'm impressed, not many make it this far through the book. Welcome to Gadgetzan, and welcome to the Kabal. Here you'll find a number of caster freaks who use their hands to shoot fire and stuff (A complete waste of spellcasting potential) as well as some helpful fellows who'll show you the ropes on making potions. It's not hard when you get used to it, I promise. This chaotic place is perfect for a villain such as yourself, but you'll have to stay safe as there're some people who've also caught wind of how objectively fantastic summoning is.
Some Examples
The Full List
Chapter 6: The Beasts of Un'Goro
You wanna hear a little secret? Well you can't, you'll need to earn it. Welcome to the birthplace of quests, yours of which is to summon a beast that I'm sure you've heard of, who'll tell you something I'm sure you HADN'T heard before. You'll just need to search for him beforehand. It's not just him though, there're also elementals and dinosaurs and all sorts of interesting goodies about. You'll just need to find them. Good luck on your Journey.
Your Quest
The Full List
Chapter 7: The Frozen Throne
Waiting for you around these parts, the Lich King himself sits. Be proud to be worthy of that, reader. His powers are truly rewarding, giving you access to your first class cards which heal, with their powerful lifesteal effects. Unfortunately, this isn't always incredibly reliable. If you do face off against him yourself, be afraid of his curse. With less board slots, good luck defeating him with anything but the biggest of minions.
Some Examples
Fall before my army! Watch as your friends and loved ones die under my servants! Hahahahahaha!
The Full List
Chapter 8: Monster-Ridden Catacombs
This is the final chapter of the book. You are indeed an excellent summoner to have made it this far, but don't think your journey is over after this point. The Witchwood is just around the corner... For now, have some fun with support for all your favourite decks, and a number of scary beasties. Have fun adventuring down there, and good luck to you in your future adventures!
The Spellstone
From the ground the rocks, citrine birthed. Its catastrophic strength returns foes to the earth.
I definitely enjoyed reading, and I'm surprised that you managed to come up with really good flavour text for all the cards. That's some dedication. I will say I'm offended you called Baby Gryphon ugly however. I'm not really sure what to say to properly thank you here, nothing I say will be able to compare to what you've actually done, so I feel rather spoiled right now.
Thank you, this was really nice of you.
Huzzah, the results are in, and this class came dead last. That's totally fine though, it was the finals, and I'm glad to have even got there. Thread's unlocked now so peeps can speak.
Invoke is the keyword of the Summoner. It represents her summoning expertise; she can summon creatures with potent effects, that annihilate the board or specific minions, but stop concentrating on it straight after, saving her mana but losing the minion.