i still can't see how playing this turn 6 is particularly good. building a deck around it seems terrible. it's probably best in a tempo-oriented deck, but is a lousy tempo play itself. maximum impact is that turn 9 ysera or statue, which means you need a heavy top end for a tempo deck. additionally, you need to draw the big minion on exactly turns 7/8/9 in a class that doesn't usually have tons of late game draw. maybe it will be fine to just throw in a deck and hope for the high roll, but i expect this one to underperform.
This won't be put into decks where you "need" to draw it in order to win. It will be put in decks where a high health minion is strong on its own, and this makes them better. You'll probably run minions where this just does nothing (Lich King, Scalebane maybe) and minions where it's might even be a slight downside but it's worth it anyways. It WONT be in a deck that runs a bunch of Silverback Patriarchs and MoguShan Wardens, for example.
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Life before death. Strength before weakness. Journey before destination.
voted meta defining because the effect is the kind you build a deck around, and the kind of deck i think you build around this is will be strong enough to be competitive.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
This card is decent but will result in a totally different Priest deck than we've seen. The thing about the Inner Fire combo is you usually want to buff a minion's health first, after you've already played it, and this card removes that ability (in fact, preemptively casting Inner Fire does nothing for combo decks). I think it's both overhyped but also pretty good.
Rollback Post to RevisionRollBack
Life before death. Strength before weakness. Journey before destination.
I think this card is pretty good, and will most likely be used not as a miracle combo piece (like, I hope I draw LIW before I draw Oasis Snapjaw), but in decks that have minions that are good without the buff (Obsidian Statue, Ysera, maybe Sleepy Dragon, for example).
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Life before death. Strength before weakness. Journey before destination.
I'm just throwing out ideas, I'm not building a deck yet.
Kaladin's RoS Set Review
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Kaladin's RoS Set Review
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voted meta defining because the effect is the kind you build a deck around, and the kind of deck i think you build around this is will be strong enough to be competitive.
Kaladin's RoS Set Review
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This card is decent but will result in a totally different Priest deck than we've seen. The thing about the Inner Fire combo is you usually want to buff a minion's health first, after you've already played it, and this card removes that ability (in fact, preemptively casting Inner Fire does nothing for combo decks). I think it's both overhyped but also pretty good.
Kaladin's RoS Set Review
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I think this card is pretty good, and will most likely be used not as a miracle combo piece (like, I hope I draw LIW before I draw Oasis Snapjaw), but in decks that have minions that are good without the buff (Obsidian Statue, Ysera, maybe Sleepy Dragon, for example).
Kaladin's RoS Set Review
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RIP Skulking Geist
lol
Kaladin's RoS Set Review
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