Whiners everywhere.No meta is entertaining for you.Even with 10 aggro and 10 control decks in tier 1-3 meta is bad.C'mon
A lot of the frustration that comes out in threads like this are not that there is an issue with the meta, but there is an issue with the game as a whole.
30 card decks with 30 health is just a starting point. Small decks, small HP leads to two issues: aggro will always be a pain, because games can end before they even start. Losing a game on turn 4 or 5 is just stupid, and it is poor design. The devs have increased the power level of the cards substantially, but there has been no compensation for that in the game.
"Cheating" out cards early. This mechanic just screws the game. When you consistently can pull cards that were meant to be played on Turns 8-10 on turns 3-5, that just warps the design of the game. If this is the direction they want to go, then give us earlier hard removal.
I would write more, but I am late for an appointment already, so I'll leave it there for now
Rollback Post to RevisionRollBack
I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
Well, it's been what, 6 weeks after the release of K&C? The meta stabilized. Happens after every expansion release. The only 2 viable aggro decks i'm running into is Aggro/Murloc Pally. All 3 archetypes of Priest is seeing play. Dragon/Big/Razakus Priest. Keleseth and Mill Rogue is seeing play. Zoo/Control/Cube Lock seeing play. Secret Mage. Face Hunter. The meta is much slower than just only aggro.
I do agree the meta has a good mix of decks being played ...
But I still SWEAR there is some kind of MMR shenanigans going on that make it seem stale.
Last night, playing Big Priest, a deck that is pretty weak against aggro, I played 12-18 games against an aggro class ... I even had 2 games against an "aggro / midrange" priest. (Keleseth, pirates, ect).
So, I switch to control warlock .... 9 of 12 games ... all caster classes, including 4 warlocks in a row.
While playing Big Priest ... not a single game against a mage, and only 2 against Warlock ... switch decks ... 4 warlocks in a row ... 4 out of 6 games, mage.
For me, that is the big issue ... If I stick to one deck, I don't see the wide range of decks in the meta. At least 3/4 my games are either direct mirror to whatever deck I am playing, or even/poor matchup.
Except of course you would if you actually stuck to the deck. You know statistics and stuff rather than anecdotes and confirmation bias.
That was a strict fact that matchmaking is rigged to make people buy more packs.
Oddly enough, I don't think it has bad intentions behind it. I believe it is a system that is trying to make it harder to just "counter the meta", but I think it needs "tuned" a little better.
In a different thread, myself and a couple other people kept track of games for several days, and it was about as obvious as it could be that changing decks undeniably changed your matchups.
As for sticking to one deck ... that isn't the case either. I have a second account that is f2p, and I literally have one deck. And the results from that account are significantly skewed stats that do not correlate with any of the data from VS.
I am convinced that this is some kind of MMR system that was was implemented around the time of "Druidstone". Back then, when druid was dominating the ladder, no matter what deck I played, druid accounted for a huge percentage of my games played, and it was proportional to what meta stats showed. Since then, something has been changed.
And don't get me wrong ... I am not salty about it. I think it is something that is needed. I do believe it needs to be tuned a little more, to try to get to a lower number of matched games. I think that if 1/3 were matched, and 2/3 were random (and I feel it is about the reverse of that), it would be a reasonable idea.
Rollback Post to RevisionRollBack
I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
Well, it's been what, 6 weeks after the release of K&C? The meta stabilized. Happens after every expansion release. The only 2 viable aggro decks i'm running into is Aggro/Murloc Pally. All 3 archetypes of Priest is seeing play. Dragon/Big/Razakus Priest. Keleseth and Mill Rogue is seeing play. Zoo/Control/Cube Lock seeing play. Secret Mage. Face Hunter. The meta is much slower than just only aggro.
I do agree the meta has a good mix of decks being played ...
But I still SWEAR there is some kind of MMR shenanigans going on that make it seem stale.
Last night, playing Big Priest, a deck that is pretty weak against aggro, I played 12-18 games against an aggro class ... I even had 2 games against an "aggro / midrange" priest. (Keleseth, pirates, ect).
So, I switch to control warlock .... 9 of 12 games ... all caster classes, including 4 warlocks in a row.
While playing Big Priest ... not a single game against a mage, and only 2 against Warlock ... switch decks ... 4 warlocks in a row ... 4 out of 6 games, mage.
For me, that is the big issue ... If I stick to one deck, I don't see the wide range of decks in the meta. At least 3/4 my games are either direct mirror to whatever deck I am playing, or even/poor matchup.
Rollback Post to RevisionRollBack
I wanna glide down, over Mulholland I wanna write her, name in the sky I wanna free fall, out into nothin' Gonna leave this, world for awhile
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30 card decks with 30 health is just a starting point. Small decks, small HP leads to two issues: aggro will always be a pain, because games can end before they even start. Losing a game on turn 4 or 5 is just stupid, and it is poor design. The devs have increased the power level of the cards substantially, but there has been no compensation for that in the game.
"Cheating" out cards early. This mechanic just screws the game. When you consistently can pull cards that were meant to be played on Turns 8-10 on turns 3-5, that just warps the design of the game. If this is the direction they want to go, then give us earlier hard removal.
I would write more, but I am late for an appointment already, so I'll leave it there for now
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
In a different thread, myself and a couple other people kept track of games for several days, and it was about as obvious as it could be that changing decks undeniably changed your matchups.
As for sticking to one deck ... that isn't the case either. I have a second account that is f2p, and I literally have one deck. And the results from that account are significantly skewed stats that do not correlate with any of the data from VS.
I am convinced that this is some kind of MMR system that was was implemented around the time of "Druidstone". Back then, when druid was dominating the ladder, no matter what deck I played, druid accounted for a huge percentage of my games played, and it was proportional to what meta stats showed. Since then, something has been changed.
And don't get me wrong ... I am not salty about it. I think it is something that is needed. I do believe it needs to be tuned a little more, to try to get to a lower number of matched games. I think that if 1/3 were matched, and 2/3 were random (and I feel it is about the reverse of that), it would be a reasonable idea.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile
But I still SWEAR there is some kind of MMR shenanigans going on that make it seem stale.
Last night, playing Big Priest, a deck that is pretty weak against aggro, I played 12-18 games against an aggro class ... I even had 2 games against an "aggro / midrange" priest. (Keleseth, pirates, ect).
So, I switch to control warlock .... 9 of 12 games ... all caster classes, including 4 warlocks in a row.
While playing Big Priest ... not a single game against a mage, and only 2 against Warlock ... switch decks ... 4 warlocks in a row ... 4 out of 6 games, mage.
For me, that is the big issue ... If I stick to one deck, I don't see the wide range of decks in the meta. At least 3/4 my games are either direct mirror to whatever deck I am playing, or even/poor matchup.
I wanna glide down, over Mulholland
I wanna write her, name in the sky
I wanna free fall, out into nothin'
Gonna leave this, world for awhile