I'm happy about this tbh, partly because once again my 30 runs got some ridiculously bad RNG toward the end and skewed my record below a 7. I've been playing a bit more to see if I can hit 7+ but now I'm mostly just enjoying the moment. It will be fun to test out dual class arenas. I doubt they'd give us free wins like frost festival but the free tickets will be gud. It might be a noob farm ground for the grinders but I'm sure this change will make Arena fun at least even for the veterans like me for the next couple of weeks.
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Regular NA Arena Leaderboard player. Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Apparently they didn't count the +1 with frost festival bonus. Not sure what they plan to do about it. It's a bit weird either way since my average without the frost festival is still 8.2. Didn't expect it will be #5 tho, guess this -1 from frost festival helped, and simultaneously pissed off more people lol
Pretty happy about that, don't think I'll ever get that high again. Current month my latest few runs have been quite unlucky. I also decided to try out Warrior for the first time and got 1 win out of that, so there goes that lol. Like sitting at 6.6 atm with 13 runs. Can only go... up I guess lol
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Regular NA Arena Leaderboard player. Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Made a pretty crazy run this month, sitting at 8.2 solely in the KFT expansion. My frost festival record is worse lol this is probably the highest record I'll peak tbh
Was one of the first to jump on the Druid train and it was just just a slaughterfest. Had like a 9.2 avg with 12 druid runs before low rolling a couple of runs after that.
Will be interesting to see where I end up on this month with the Frost Festival first week and the first 3 weeks of KFT.
Didn't know about the stealth meta changes and my tempo playstyle gets way more punished now that the new players are gone and each deck is basically defined by how much value your deck can churn out from nowhere.
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Regular NA Arena Leaderboard player. Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
That's nice of them having a bigger list. Will probably help me out in June since with my new job I definitely don't have the luxury to do 60 runs to increase my average.
Totally thought there were only Constructed players for a minute tho.
I only did 14 runs last month, but I had a nice 7.07 average. Going to take a serious shot at the June arena leaderboard.
Must resist playing Warrior and Shaman for an entire month
Good start so far: 11 and 9 wins with Rogue, 8 wins with Paladin.
One arena a day and a dream. Good luck everyone.
I just had a 12-2 Shaman run today, lul. Don't even think they're in that bad of a spot atm. Firmly in the middle of the pack if the top 3 isn't there.
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Regular NA Arena Leaderboard player. Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
I'm on the EU leaderboard this month as well, which just got published (finally) by Blizzard, rank 43. I've played 30 runs on NA this month and got an average of 7.1 there, that's probably not enough to get into the top 100 in May unfortunately.
It's tough to tell if members here make the lists with U/Ns that don't match. :D
That's March's list, April can be found here. Matches with the username somewhat better. I wonder if we should get you some sort of site reward for this achievement...
That'd be nice, although there's probably only a few of us that'd ever get this lol
I recently started working in May so I definitely couldn't do as many runs as I did before, but this month has been the highest average for me ever since I started played Hearthstone, with an average of 6.9 over 61 runs. My highest 30 this month is at a 7.23, so I'll probably make the leaderboard again. Not really sure if I'd have time to do it in June, but we'll see.
The problem with a high variance meta is it really limits people who can't do as many runs so if you got unlucky and had to lowroll with some decks it's pretty unfortunate. My first 30 had an average of 7.0, mostly because I happen to priest on my 30th run and got a 1 win out of that one, it was a pretty shitty low roll. I also only played Mage like once in that first 30. My next 30, ironically, still included that 1 priest run, it just so happens the next 25 runs were consistently better, with more Mage picks.
Because the class unbalance is significant, it's actually relatively easy for an experienced player tryharding. Most mages and paladins are too slow, so playing a tempo deck usually performs better for me. I've seen countless bad plays where the player choose to discover something or draw stuff early on when I'm already leading on board. Playing a stonehill into a 4/3 might as well be shooting yourself in the foot, especially if you don't have a Phoenix follow up or something. There's always that crazy Paladin/Mage deck with multiple meteors/steeds/etc but on average people are playing badly. And on low wins you tend to see some of the weaker classes which are free wins for the most part.
I don't think I'll have another month where I'm close to averaging 7 wins across all my runs, but this month has been kind. Although, ironically, playing less means I don't get fatigued playing the top 3 classes as much, so it's a good thing I guess. And since you will typically has to pick the lesser classes at times, that can also be an interesting change of pace.
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Regular NA Arena Leaderboard player. Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Finished the month with a 7.1 average! As you can see I didn't play Priest, Druid, Shaman, or Warrior. They're what I consider the bottom classes. Not going to explain this since I think it's been pretty much agreed upon by many veteran players. Priest and Shaman can have some really high value control decks if they draw/draft the right decks but it feels powerless on average when pitted against Rogue/Mage/Paladin/Hunter.
My 30 runs WR is also relatively low, like a 6.6. I've had the unfortunate variance of having a 1, 2, 3, and 4 win run (4 runs in a row) towards the end with some of the wildest variance I've seen since the beginning two days of Un'goro.
I honestly think the leaderboard is not gonna be that high compared to March. The reason being I find this expansion to have way more variance than 7.1. In 7.1, other than the 50% less offering rate to 2 certain OP cards, there were just less swingy cards. The potions was primarily the culprit, then somewhat problematic was the handbuffs in early turns, neutral minions in general were lackluster.
In this expansion we've got... a wasp and a snail with infinite attack, 8 mana super swingy cards, 3 mana senjins, and overall strong af neutral minion cards (hydra, nesting roc, frozen crusher, 3 mana discover a tirion, 3 mana win the game if you have no answers, etc). And they're just neutrals. The other insanity is 2 OP hard removals in rogue, a 0 mana mage discover spell, a 6 mana AoE/hard removal, more or less a shaman flamestrike, 8 mana priest summon 10+ mana worth of stats, 6 mana 4/12 paladin buff, 8 mana pseudo paladin pyroblast, etcetcetc.
Basically when an expansion introduces such an insane amount of powercreep, you're extremely punished if you get even just a few subpar minions. Like, if I was forced to pick a Booty Bay Bodyguard while my opponent slams down a Nesting Roc, that's a clear variance that takes 0 skill in consideration. And it happens way more often, it's kind of disgusting.
And yeah, I absolutely agree with the clear class disparity and most of your tierlist. Although I'm not entirely sold on Mage. It's always hard to gauge mage since it's the most played and its drafting can vary from dogpoop to the most broken elemental deck. Rogue is the undisputed Queen though.
My Paladin win rate is at a 7, with some decks I don't even feel are that good that ends up going 7+. It's definitely a different drafting strategy than Mage or Rogue, that's for sure.
Part of me wanted to play more Warlock but with Un'goro I'm probably not gonna.
I'm probably gonna tryhard at the beginning and not pick Warrior/Priest/Warlock at all and test out just how strong Rogue/Hunter is and if Mage can break into tier 1. If I don't get any of these 3 classes I'm interested in testing out Druid/Shaman/Paladin as well.
It will be increased. MSG bonus will be gone, and Ungoro bonus will be here instead. At the same time, the spell/rarity/less neutral minions is still the same as 7.1.
ADWCTA made a post on r/ArenaHS if you care about statistics. Something about how you're more likely to see Pyros than Chillwind Yeti in your drafts, lol.
The new meta is gonna be a wild shift I imagine. This is going to be opposite to the wild to 7.1 transition, as your pre-ungoro decks will likely be weaker on average than the Ungoro decks which just has way more stronger and less RNG cards.
For anyone serious about leaderboards, the GrinningGoat will be releasing their meta analysis starting from today on their youtube/Twitch channel so that'd be the best food for thought.
My initial impression is Rogue + Hunter might be on top. Warlock might be very bad losing the MSG bonus + losing Imp Gang + Dark Peddler (also I'd assume Abyssal's is still reduced and without MSG bonus it's probably more rare than seeing Skillstrike since it's not a spell), and Priest lost their MSG bonus board clears + Winongame3 card.
I'm assuming a less swingy meta than 7.1 which is always a good thing. Hyped for da new meta!
I'm happy about this tbh, partly because once again my 30 runs got some ridiculously bad RNG toward the end and skewed my record below a 7. I've been playing a bit more to see if I can hit 7+ but now I'm mostly just enjoying the moment. It will be fun to test out dual class arenas. I doubt they'd give us free wins like frost festival but the free tickets will be gud. It might be a noob farm ground for the grinders but I'm sure this change will make Arena fun at least even for the veterans like me for the next couple of weeks.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Apparently they didn't count the +1 with frost festival bonus. Not sure what they plan to do about it. It's a bit weird either way since my average without the frost festival is still 8.2. Didn't expect it will be #5 tho, guess this -1 from frost festival helped, and simultaneously pissed off more people lol
Pretty happy about that, don't think I'll ever get that high again. Current month my latest few runs have been quite unlucky. I also decided to try out Warrior for the first time and got 1 win out of that, so there goes that lol. Like sitting at 6.6 atm with 13 runs. Can only go... up I guess lol
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Made a pretty crazy run this month, sitting at 8.2 solely in the KFT expansion. My frost festival record is worse lol this is probably the highest record I'll peak tbh
Was one of the first to jump on the Druid train and it was just just a slaughterfest. Had like a 9.2 avg with 12 druid runs before low rolling a couple of runs after that.
Will be interesting to see where I end up on this month with the Frost Festival first week and the first 3 weeks of KFT.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
I'm like 6.46 this month lol
Didn't know about the stealth meta changes and my tempo playstyle gets way more punished now that the new players are gone and each deck is basically defined by how much value your deck can churn out from nowhere.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Made the 3peat. I'm pretty happy.
That's nice of them having a bigger list. Will probably help me out in June since with my new job I definitely don't have the luxury to do 60 runs to increase my average.
Totally thought there were only Constructed players for a minute tho.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
That's an interesting take on going second.
Just not into the whole reactive play style for myself, I guess.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Unless you have stats I'm well aware of the high variance you can draft in Priest decks to make broken decks.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Finished the month with a 7.1 average! As you can see I didn't play Priest, Druid, Shaman, or Warrior. They're what I consider the bottom classes. Not going to explain this since I think it's been pretty much agreed upon by many veteran players. Priest and Shaman can have some really high value control decks if they draw/draft the right decks but it feels powerless on average when pitted against Rogue/Mage/Paladin/Hunter.
ShadyBunny's guide that recently came out had been super helpful.
https://www.reddit.com/r/ArenaHS/
Guides are upvoted a lot here so check it out if you're seriously considering Arena leaderboard!
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
My 30 runs WR is also relatively low, like a 6.6. I've had the unfortunate variance of having a 1, 2, 3, and 4 win run (4 runs in a row) towards the end with some of the wildest variance I've seen since the beginning two days of Un'goro.
I honestly think the leaderboard is not gonna be that high compared to March. The reason being I find this expansion to have way more variance than 7.1. In 7.1, other than the 50% less offering rate to 2 certain OP cards, there were just less swingy cards. The potions was primarily the culprit, then somewhat problematic was the handbuffs in early turns, neutral minions in general were lackluster.
In this expansion we've got... a wasp and a snail with infinite attack, 8 mana super swingy cards, 3 mana senjins, and overall strong af neutral minion cards (hydra, nesting roc, frozen crusher, 3 mana discover a tirion, 3 mana win the game if you have no answers, etc). And they're just neutrals. The other insanity is 2 OP hard removals in rogue, a 0 mana mage discover spell, a 6 mana AoE/hard removal, more or less a shaman flamestrike, 8 mana priest summon 10+ mana worth of stats, 6 mana 4/12 paladin buff, 8 mana pseudo paladin pyroblast, etcetcetc.
Basically when an expansion introduces such an insane amount of powercreep, you're extremely punished if you get even just a few subpar minions. Like, if I was forced to pick a Booty Bay Bodyguard while my opponent slams down a Nesting Roc, that's a clear variance that takes 0 skill in consideration. And it happens way more often, it's kind of disgusting.
And yeah, I absolutely agree with the clear class disparity and most of your tierlist. Although I'm not entirely sold on Mage. It's always hard to gauge mage since it's the most played and its drafting can vary from dogpoop to the most broken elemental deck. Rogue is the undisputed Queen though.
My Paladin win rate is at a 7, with some decks I don't even feel are that good that ends up going 7+. It's definitely a different drafting strategy than Mage or Rogue, that's for sure.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
I'll probably get 30+ runs easily just not sure how good it will be.
Did 5 runs before Ungoro:
2x Warlock 11 wins (the 12 win tease is real)
1x Rogue 12 wins
1x Warlock 1 wins
1x Hunter 5 wins
Part of me wanted to play more Warlock but with Un'goro I'm probably not gonna.
I'm probably gonna tryhard at the beginning and not pick Warrior/Priest/Warlock at all and test out just how strong Rogue/Hunter is and if Mage can break into tier 1. If I don't get any of these 3 classes I'm interested in testing out Druid/Shaman/Paladin as well.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
It will be increased. MSG bonus will be gone, and Ungoro bonus will be here instead. At the same time, the spell/rarity/less neutral minions is still the same as 7.1.
ADWCTA made a post on r/ArenaHS if you care about statistics. Something about how you're more likely to see Pyros than Chillwind Yeti in your drafts, lol.
The new meta is gonna be a wild shift I imagine. This is going to be opposite to the wild to 7.1 transition, as your pre-ungoro decks will likely be weaker on average than the Ungoro decks which just has way more stronger and less RNG cards.
For anyone serious about leaderboards, the GrinningGoat will be releasing their meta analysis starting from today on their youtube/Twitch channel so that'd be the best food for thought.
My initial impression is Rogue + Hunter might be on top. Warlock might be very bad losing the MSG bonus + losing Imp Gang + Dark Peddler (also I'd assume Abyssal's is still reduced and without MSG bonus it's probably more rare than seeing Skillstrike since it's not a spell), and Priest lost their MSG bonus board clears + Winongame3 card.
I'm assuming a less swingy meta than 7.1 which is always a good thing. Hyped for da new meta!
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!