I've been thinking about this and I reckon the reason priest is so strong in arena is that they don't rely on class synergy the way other classes do. For example if you're playing a hunter and you don't get beasts you're screwed 99% of the time, but with priests their big cards (the shadow words, mind control, temple enforcer etc) work just as well whatever your other cards are. And some of the synergy priests do require works off your hero power so of course you can always rely on it being there (eg. cleric, lightspawn)
Other classes have their strong cards like mind control, eg. flamestrike, but even flamestrike doesn't work as well in arena because while flamestrike is great, it's even better if you can cone of cold or frost nova turn 6 because that makes it much harder to play around flamestrike and it allows you to get something on the field which most likely won't get killed so you have board presence after turn 7. Mind control doesn't have any set-up to it at all, it's just all there in 1 card. It's faceless manipulator plus syphon soul without you having to randomly draft them in the same deck.
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I've been thinking about this and I reckon the reason priest is so strong in arena is that they don't rely on class synergy the way other classes do. For example if you're playing a hunter and you don't get beasts you're screwed 99% of the time, but with priests their big cards (the shadow words, mind control, temple enforcer etc) work just as well whatever your other cards are. And some of the synergy priests do require works off your hero power so of course you can always rely on it being there (eg. cleric, lightspawn)
Other classes have their strong cards like mind control, eg. flamestrike, but even flamestrike doesn't work as well in arena because while flamestrike is great, it's even better if you can cone of cold or frost nova turn 6 because that makes it much harder to play around flamestrike and it allows you to get something on the field which most likely won't get killed so you have board presence after turn 7. Mind control doesn't have any set-up to it at all, it's just all there in 1 card. It's faceless manipulator plus syphon soul without you having to randomly draft them in the same deck.